/* * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, * software distributed under the License is distributed on an * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY * KIND, either express or implied. See the License for the * specific language governing permissions and limitations * under the License. */ /** * AUTO-GENERATED FILE. DO NOT MODIFY. */ /* * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, * software distributed under the License is distributed on an * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY * KIND, either express or implied. See the License for the * specific language governing permissions and limitations * under the License. */ import { __extends } from "tslib"; import BoundingRect from 'zrender/lib/core/BoundingRect'; import * as bbox from 'zrender/lib/core/bbox'; import * as vec2 from 'zrender/lib/core/vector'; import * as polygonContain from 'zrender/lib/contain/polygon'; import * as matrix from 'zrender/lib/core/matrix'; var TMP_TRANSFORM = []; var Region = /** @class */ function () { function Region(name) { this.name = name; } /** * Get center point in data unit. That is, * for GeoJSONRegion, the unit is lat/lng, * for GeoSVGRegion, the unit is SVG local coord. */ Region.prototype.getCenter = function () { return; }; return Region; }(); export { Region }; var GeoJSONRegion = /** @class */ function (_super) { __extends(GeoJSONRegion, _super); function GeoJSONRegion(name, geometries, cp) { var _this = _super.call(this, name) || this; _this.type = 'geoJSON'; _this.geometries = geometries; if (!cp) { var rect = _this.getBoundingRect(); cp = [rect.x + rect.width / 2, rect.y + rect.height / 2]; } else { cp = [cp[0], cp[1]]; } _this._center = cp; return _this; } GeoJSONRegion.prototype.getBoundingRect = function () { var rect = this._rect; if (rect) { return rect; } var MAX_NUMBER = Number.MAX_VALUE; var min = [MAX_NUMBER, MAX_NUMBER]; var max = [-MAX_NUMBER, -MAX_NUMBER]; var min2 = []; var max2 = []; var geometries = this.geometries; var i = 0; for (; i < geometries.length; i++) { // Only support polygon if (geometries[i].type !== 'polygon') { continue; } // Doesn't consider hole var exterior = geometries[i].exterior; bbox.fromPoints(exterior, min2, max2); vec2.min(min, min, min2); vec2.max(max, max, max2); } // No data if (i === 0) { min[0] = min[1] = max[0] = max[1] = 0; } return this._rect = new BoundingRect(min[0], min[1], max[0] - min[0], max[1] - min[1]); }; GeoJSONRegion.prototype.contain = function (coord) { var rect = this.getBoundingRect(); var geometries = this.geometries; if (!rect.contain(coord[0], coord[1])) { return false; } loopGeo: for (var i = 0, len = geometries.length; i < len; i++) { // Only support polygon. if (geometries[i].type !== 'polygon') { continue; } var exterior = geometries[i].exterior; var interiors = geometries[i].interiors; if (polygonContain.contain(exterior, coord[0], coord[1])) { // Not in the region if point is in the hole. for (var k = 0; k < (interiors ? interiors.length : 0); k++) { if (polygonContain.contain(interiors[k], coord[0], coord[1])) { continue loopGeo; } } return true; } } return false; }; GeoJSONRegion.prototype.transformTo = function (x, y, width, height) { var rect = this.getBoundingRect(); var aspect = rect.width / rect.height; if (!width) { width = aspect * height; } else if (!height) { height = width / aspect; } var target = new BoundingRect(x, y, width, height); var transform = rect.calculateTransform(target); var geometries = this.geometries; for (var i = 0; i < geometries.length; i++) { // Only support polygon. if (geometries[i].type !== 'polygon') { continue; } var exterior = geometries[i].exterior; var interiors = geometries[i].interiors; for (var p = 0; p < exterior.length; p++) { vec2.applyTransform(exterior[p], exterior[p], transform); } for (var h = 0; h < (interiors ? interiors.length : 0); h++) { for (var p = 0; p < interiors[h].length; p++) { vec2.applyTransform(interiors[h][p], interiors[h][p], transform); } } } rect = this._rect; rect.copy(target); // Update center this._center = [rect.x + rect.width / 2, rect.y + rect.height / 2]; }; GeoJSONRegion.prototype.cloneShallow = function (name) { name == null && (name = this.name); var newRegion = new GeoJSONRegion(name, this.geometries, this._center); newRegion._rect = this._rect; newRegion.transformTo = null; // Simply avoid to be called. return newRegion; }; GeoJSONRegion.prototype.getCenter = function () { return this._center; }; GeoJSONRegion.prototype.setCenter = function (center) { this._center = center; }; return GeoJSONRegion; }(Region); export { GeoJSONRegion }; var GeoSVGRegion = /** @class */ function (_super) { __extends(GeoSVGRegion, _super); function GeoSVGRegion(name, elOnlyForCalculate) { var _this = _super.call(this, name) || this; _this.type = 'geoSVG'; _this._elOnlyForCalculate = elOnlyForCalculate; return _this; } GeoSVGRegion.prototype.getCenter = function () { var center = this._center; if (!center) { // In most cases there are no need to calculate this center. // So calculate only when called. center = this._center = this._calculateCenter(); } return center; }; GeoSVGRegion.prototype._calculateCenter = function () { var el = this._elOnlyForCalculate; var rect = el.getBoundingRect(); var center = [rect.x + rect.width / 2, rect.y + rect.height / 2]; var mat = matrix.identity(TMP_TRANSFORM); var target = el; while (target && !target.isGeoSVGGraphicRoot) { matrix.mul(mat, target.getLocalTransform(), mat); target = target.parent; } matrix.invert(mat, mat); vec2.applyTransform(center, center, mat); return center; }; return GeoSVGRegion; }(Region); export { GeoSVGRegion };