RGBMLoader.js 28 KB

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  1. ( function () {
  2. class RGBMLoader extends THREE.DataTextureLoader {
  3. loadCubemap( urls, onLoad, onProgress, onError ) {
  4. const texture = new THREE.CubeTexture();
  5. let loaded = 0;
  6. const scope = this;
  7. function loadTexture( i ) {
  8. scope.load( urls[ i ], function ( image ) {
  9. texture.images[ i ] = image;
  10. loaded ++;
  11. if ( loaded === 6 ) {
  12. texture.needsUpdate = true;
  13. if ( onLoad ) onLoad( texture );
  14. }
  15. }, undefined, onError );
  16. }
  17. for ( let i = 0; i < urls.length; ++ i ) {
  18. loadTexture( i );
  19. }
  20. texture.encoding = THREE.RGBM7Encoding;
  21. texture.format = THREE.RGBAFormat;
  22. texture.minFilter = THREE.LinearFilter;
  23. texture.generateMipmaps = false;
  24. return texture;
  25. }
  26. parse( buffer ) {
  27. const img = UPNG.decode( buffer );
  28. const rgba = UPNG.toRGBA8( img )[ 0 ];
  29. return {
  30. width: img.width,
  31. height: img.height,
  32. data: new Uint8Array( rgba ),
  33. format: THREE.RGBAFormat,
  34. type: THREE.UnsignedByteType,
  35. flipY: true,
  36. encoding: THREE.RGBM7Encoding
  37. };
  38. }
  39. } // from https://github.com/photopea/UPNG.js (MIT License)
  40. var UPNG = {};
  41. UPNG.toRGBA8 = function ( out ) {
  42. var w = out.width,
  43. h = out.height;
  44. if ( out.tabs.acTL == null ) return [ UPNG.toRGBA8.decodeImage( out.data, w, h, out ).buffer ];
  45. var frms = [];
  46. if ( out.frames[ 0 ].data == null ) out.frames[ 0 ].data = out.data;
  47. var len = w * h * 4,
  48. img = new Uint8Array( len ),
  49. empty = new Uint8Array( len ),
  50. prev = new Uint8Array( len );
  51. for ( var i = 0; i < out.frames.length; i ++ ) {
  52. var frm = out.frames[ i ];
  53. var fx = frm.rect.x,
  54. fy = frm.rect.y,
  55. fw = frm.rect.width,
  56. fh = frm.rect.height;
  57. var fdata = UPNG.toRGBA8.decodeImage( frm.data, fw, fh, out );
  58. if ( i != 0 ) for ( var j = 0; j < len; j ++ ) prev[ j ] = img[ j ];
  59. if ( frm.blend == 0 ) UPNG._copyTile( fdata, fw, fh, img, w, h, fx, fy, 0 ); else if ( frm.blend == 1 ) UPNG._copyTile( fdata, fw, fh, img, w, h, fx, fy, 1 );
  60. frms.push( img.buffer.slice( 0 ) );
  61. if ( frm.dispose == 0 ) {} else if ( frm.dispose == 1 ) UPNG._copyTile( empty, fw, fh, img, w, h, fx, fy, 0 ); else if ( frm.dispose == 2 ) for ( var j = 0; j < len; j ++ ) img[ j ] = prev[ j ];
  62. }
  63. return frms;
  64. };
  65. UPNG.toRGBA8.decodeImage = function ( data, w, h, out ) {
  66. var area = w * h,
  67. bpp = UPNG.decode._getBPP( out );
  68. var bpl = Math.ceil( w * bpp / 8 ); // bytes per line
  69. var bf = new Uint8Array( area * 4 ),
  70. bf32 = new Uint32Array( bf.buffer );
  71. var ctype = out.ctype,
  72. depth = out.depth;
  73. var rs = UPNG._bin.readUshort;
  74. if ( ctype == 6 ) {
  75. // RGB + alpha
  76. var qarea = area << 2;
  77. if ( depth == 8 ) for ( var i = 0; i < qarea; i += 4 ) {
  78. bf[ i ] = data[ i ];
  79. bf[ i + 1 ] = data[ i + 1 ];
  80. bf[ i + 2 ] = data[ i + 2 ];
  81. bf[ i + 3 ] = data[ i + 3 ];
  82. }
  83. if ( depth == 16 ) for ( var i = 0; i < qarea; i ++ ) {
  84. bf[ i ] = data[ i << 1 ];
  85. }
  86. } else if ( ctype == 2 ) {
  87. // RGB
  88. var ts = out.tabs[ 'tRNS' ];
  89. if ( ts == null ) {
  90. if ( depth == 8 ) for ( var i = 0; i < area; i ++ ) {
  91. var ti = i * 3;
  92. bf32[ i ] = 255 << 24 | data[ ti + 2 ] << 16 | data[ ti + 1 ] << 8 | data[ ti ];
  93. }
  94. if ( depth == 16 ) for ( var i = 0; i < area; i ++ ) {
  95. var ti = i * 6;
  96. bf32[ i ] = 255 << 24 | data[ ti + 4 ] << 16 | data[ ti + 2 ] << 8 | data[ ti ];
  97. }
  98. } else {
  99. var tr = ts[ 0 ],
  100. tg = ts[ 1 ],
  101. tb = ts[ 2 ];
  102. if ( depth == 8 ) for ( var i = 0; i < area; i ++ ) {
  103. var qi = i << 2,
  104. ti = i * 3;
  105. bf32[ i ] = 255 << 24 | data[ ti + 2 ] << 16 | data[ ti + 1 ] << 8 | data[ ti ];
  106. if ( data[ ti ] == tr && data[ ti + 1 ] == tg && data[ ti + 2 ] == tb ) bf[ qi + 3 ] = 0;
  107. }
  108. if ( depth == 16 ) for ( var i = 0; i < area; i ++ ) {
  109. var qi = i << 2,
  110. ti = i * 6;
  111. bf32[ i ] = 255 << 24 | data[ ti + 4 ] << 16 | data[ ti + 2 ] << 8 | data[ ti ];
  112. if ( rs( data, ti ) == tr && rs( data, ti + 2 ) == tg && rs( data, ti + 4 ) == tb ) bf[ qi + 3 ] = 0;
  113. }
  114. }
  115. } else if ( ctype == 3 ) {
  116. // palette
  117. var p = out.tabs[ 'PLTE' ],
  118. ap = out.tabs[ 'tRNS' ],
  119. tl = ap ? ap.length : 0; //console.log(p, ap);
  120. if ( depth == 1 ) for ( var y = 0; y < h; y ++ ) {
  121. var s0 = y * bpl,
  122. t0 = y * w;
  123. for ( var i = 0; i < w; i ++ ) {
  124. var qi = t0 + i << 2,
  125. j = data[ s0 + ( i >> 3 ) ] >> 7 - ( ( i & 7 ) << 0 ) & 1,
  126. cj = 3 * j;
  127. bf[ qi ] = p[ cj ];
  128. bf[ qi + 1 ] = p[ cj + 1 ];
  129. bf[ qi + 2 ] = p[ cj + 2 ];
  130. bf[ qi + 3 ] = j < tl ? ap[ j ] : 255;
  131. }
  132. }
  133. if ( depth == 2 ) for ( var y = 0; y < h; y ++ ) {
  134. var s0 = y * bpl,
  135. t0 = y * w;
  136. for ( var i = 0; i < w; i ++ ) {
  137. var qi = t0 + i << 2,
  138. j = data[ s0 + ( i >> 2 ) ] >> 6 - ( ( i & 3 ) << 1 ) & 3,
  139. cj = 3 * j;
  140. bf[ qi ] = p[ cj ];
  141. bf[ qi + 1 ] = p[ cj + 1 ];
  142. bf[ qi + 2 ] = p[ cj + 2 ];
  143. bf[ qi + 3 ] = j < tl ? ap[ j ] : 255;
  144. }
  145. }
  146. if ( depth == 4 ) for ( var y = 0; y < h; y ++ ) {
  147. var s0 = y * bpl,
  148. t0 = y * w;
  149. for ( var i = 0; i < w; i ++ ) {
  150. var qi = t0 + i << 2,
  151. j = data[ s0 + ( i >> 1 ) ] >> 4 - ( ( i & 1 ) << 2 ) & 15,
  152. cj = 3 * j;
  153. bf[ qi ] = p[ cj ];
  154. bf[ qi + 1 ] = p[ cj + 1 ];
  155. bf[ qi + 2 ] = p[ cj + 2 ];
  156. bf[ qi + 3 ] = j < tl ? ap[ j ] : 255;
  157. }
  158. }
  159. if ( depth == 8 ) for ( var i = 0; i < area; i ++ ) {
  160. var qi = i << 2,
  161. j = data[ i ],
  162. cj = 3 * j;
  163. bf[ qi ] = p[ cj ];
  164. bf[ qi + 1 ] = p[ cj + 1 ];
  165. bf[ qi + 2 ] = p[ cj + 2 ];
  166. bf[ qi + 3 ] = j < tl ? ap[ j ] : 255;
  167. }
  168. } else if ( ctype == 4 ) {
  169. // gray + alpha
  170. if ( depth == 8 ) for ( var i = 0; i < area; i ++ ) {
  171. var qi = i << 2,
  172. di = i << 1,
  173. gr = data[ di ];
  174. bf[ qi ] = gr;
  175. bf[ qi + 1 ] = gr;
  176. bf[ qi + 2 ] = gr;
  177. bf[ qi + 3 ] = data[ di + 1 ];
  178. }
  179. if ( depth == 16 ) for ( var i = 0; i < area; i ++ ) {
  180. var qi = i << 2,
  181. di = i << 2,
  182. gr = data[ di ];
  183. bf[ qi ] = gr;
  184. bf[ qi + 1 ] = gr;
  185. bf[ qi + 2 ] = gr;
  186. bf[ qi + 3 ] = data[ di + 2 ];
  187. }
  188. } else if ( ctype == 0 ) {
  189. // gray
  190. var tr = out.tabs[ 'tRNS' ] ? out.tabs[ 'tRNS' ] : - 1;
  191. for ( var y = 0; y < h; y ++ ) {
  192. var off = y * bpl,
  193. to = y * w;
  194. if ( depth == 1 ) for ( var x = 0; x < w; x ++ ) {
  195. var gr = 255 * ( data[ off + ( x >>> 3 ) ] >>> 7 - ( x & 7 ) & 1 ),
  196. al = gr == tr * 255 ? 0 : 255;
  197. bf32[ to + x ] = al << 24 | gr << 16 | gr << 8 | gr;
  198. } else if ( depth == 2 ) for ( var x = 0; x < w; x ++ ) {
  199. var gr = 85 * ( data[ off + ( x >>> 2 ) ] >>> 6 - ( ( x & 3 ) << 1 ) & 3 ),
  200. al = gr == tr * 85 ? 0 : 255;
  201. bf32[ to + x ] = al << 24 | gr << 16 | gr << 8 | gr;
  202. } else if ( depth == 4 ) for ( var x = 0; x < w; x ++ ) {
  203. var gr = 17 * ( data[ off + ( x >>> 1 ) ] >>> 4 - ( ( x & 1 ) << 2 ) & 15 ),
  204. al = gr == tr * 17 ? 0 : 255;
  205. bf32[ to + x ] = al << 24 | gr << 16 | gr << 8 | gr;
  206. } else if ( depth == 8 ) for ( var x = 0; x < w; x ++ ) {
  207. var gr = data[ off + x ],
  208. al = gr == tr ? 0 : 255;
  209. bf32[ to + x ] = al << 24 | gr << 16 | gr << 8 | gr;
  210. } else if ( depth == 16 ) for ( var x = 0; x < w; x ++ ) {
  211. var gr = data[ off + ( x << 1 ) ],
  212. al = rs( data, off + ( x << i ) ) == tr ? 0 : 255;
  213. bf32[ to + x ] = al << 24 | gr << 16 | gr << 8 | gr;
  214. }
  215. }
  216. } //console.log(Date.now()-time);
  217. return bf;
  218. };
  219. UPNG.decode = function ( buff ) {
  220. var data = new Uint8Array( buff ),
  221. offset = 8,
  222. bin = UPNG._bin,
  223. rUs = bin.readUshort,
  224. rUi = bin.readUint;
  225. var out = {
  226. tabs: {},
  227. frames: []
  228. };
  229. var dd = new Uint8Array( data.length ),
  230. doff = 0; // put all IDAT data into it
  231. var fd,
  232. foff = 0; // frames
  233. var mgck = [ 0x89, 0x50, 0x4e, 0x47, 0x0d, 0x0a, 0x1a, 0x0a ];
  234. for ( var i = 0; i < 8; i ++ ) if ( data[ i ] != mgck[ i ] ) throw 'The input is not a PNG file!';
  235. while ( offset < data.length ) {
  236. var len = bin.readUint( data, offset );
  237. offset += 4;
  238. var type = bin.readASCII( data, offset, 4 );
  239. offset += 4; //console.log(type,len);
  240. if ( type == 'IHDR' ) {
  241. UPNG.decode._IHDR( data, offset, out );
  242. } else if ( type == 'CgBI' ) {
  243. out.tabs[ type ] = data.slice( offset, offset + 4 );
  244. } else if ( type == 'IDAT' ) {
  245. for ( var i = 0; i < len; i ++ ) dd[ doff + i ] = data[ offset + i ];
  246. doff += len;
  247. } else if ( type == 'acTL' ) {
  248. out.tabs[ type ] = {
  249. num_frames: rUi( data, offset ),
  250. num_plays: rUi( data, offset + 4 )
  251. };
  252. fd = new Uint8Array( data.length );
  253. } else if ( type == 'fcTL' ) {
  254. if ( foff != 0 ) {
  255. var fr = out.frames[ out.frames.length - 1 ];
  256. fr.data = UPNG.decode._decompress( out, fd.slice( 0, foff ), fr.rect.width, fr.rect.height );
  257. foff = 0;
  258. }
  259. var rct = {
  260. x: rUi( data, offset + 12 ),
  261. y: rUi( data, offset + 16 ),
  262. width: rUi( data, offset + 4 ),
  263. height: rUi( data, offset + 8 )
  264. };
  265. var del = rUs( data, offset + 22 );
  266. del = rUs( data, offset + 20 ) / ( del == 0 ? 100 : del );
  267. var frm = {
  268. rect: rct,
  269. delay: Math.round( del * 1000 ),
  270. dispose: data[ offset + 24 ],
  271. blend: data[ offset + 25 ]
  272. }; //console.log(frm);
  273. out.frames.push( frm );
  274. } else if ( type == 'fdAT' ) {
  275. for ( var i = 0; i < len - 4; i ++ ) fd[ foff + i ] = data[ offset + i + 4 ];
  276. foff += len - 4;
  277. } else if ( type == 'pHYs' ) {
  278. out.tabs[ type ] = [ bin.readUint( data, offset ), bin.readUint( data, offset + 4 ), data[ offset + 8 ] ];
  279. } else if ( type == 'cHRM' ) {
  280. out.tabs[ type ] = [];
  281. for ( var i = 0; i < 8; i ++ ) out.tabs[ type ].push( bin.readUint( data, offset + i * 4 ) );
  282. } else if ( type == 'tEXt' || type == 'zTXt' ) {
  283. if ( out.tabs[ type ] == null ) out.tabs[ type ] = {};
  284. var nz = bin.nextZero( data, offset );
  285. var keyw = bin.readASCII( data, offset, nz - offset );
  286. var text,
  287. tl = offset + len - nz - 1;
  288. if ( type == 'tEXt' ) text = bin.readASCII( data, nz + 1, tl ); else {
  289. var bfr = UPNG.decode._inflate( data.slice( nz + 2, nz + 2 + tl ) );
  290. text = bin.readUTF8( bfr, 0, bfr.length );
  291. }
  292. out.tabs[ type ][ keyw ] = text;
  293. } else if ( type == 'iTXt' ) {
  294. if ( out.tabs[ type ] == null ) out.tabs[ type ] = {};
  295. var nz = 0,
  296. off = offset;
  297. nz = bin.nextZero( data, off );
  298. var keyw = bin.readASCII( data, off, nz - off );
  299. off = nz + 1;
  300. var cflag = data[ off ];
  301. off += 2;
  302. nz = bin.nextZero( data, off );
  303. bin.readASCII( data, off, nz - off );
  304. off = nz + 1;
  305. nz = bin.nextZero( data, off );
  306. bin.readUTF8( data, off, nz - off );
  307. off = nz + 1;
  308. var text,
  309. tl = len - ( off - offset );
  310. if ( cflag == 0 ) text = bin.readUTF8( data, off, tl ); else {
  311. var bfr = UPNG.decode._inflate( data.slice( off, off + tl ) );
  312. text = bin.readUTF8( bfr, 0, bfr.length );
  313. }
  314. out.tabs[ type ][ keyw ] = text;
  315. } else if ( type == 'PLTE' ) {
  316. out.tabs[ type ] = bin.readBytes( data, offset, len );
  317. } else if ( type == 'hIST' ) {
  318. var pl = out.tabs[ 'PLTE' ].length / 3;
  319. out.tabs[ type ] = [];
  320. for ( var i = 0; i < pl; i ++ ) out.tabs[ type ].push( rUs( data, offset + i * 2 ) );
  321. } else if ( type == 'tRNS' ) {
  322. if ( out.ctype == 3 ) out.tabs[ type ] = bin.readBytes( data, offset, len ); else if ( out.ctype == 0 ) out.tabs[ type ] = rUs( data, offset ); else if ( out.ctype == 2 ) out.tabs[ type ] = [ rUs( data, offset ), rUs( data, offset + 2 ), rUs( data, offset + 4 ) ]; //else console.log("tRNS for unsupported color type",out.ctype, len);
  323. } else if ( type == 'gAMA' ) out.tabs[ type ] = bin.readUint( data, offset ) / 100000; else if ( type == 'sRGB' ) out.tabs[ type ] = data[ offset ]; else if ( type == 'bKGD' ) {
  324. if ( out.ctype == 0 || out.ctype == 4 ) out.tabs[ type ] = [ rUs( data, offset ) ]; else if ( out.ctype == 2 || out.ctype == 6 ) out.tabs[ type ] = [ rUs( data, offset ), rUs( data, offset + 2 ), rUs( data, offset + 4 ) ]; else if ( out.ctype == 3 ) out.tabs[ type ] = data[ offset ];
  325. } else if ( type == 'IEND' ) {
  326. break;
  327. } //else { log("unknown chunk type", type, len); }
  328. offset += len;
  329. bin.readUint( data, offset );
  330. offset += 4;
  331. }
  332. if ( foff != 0 ) {
  333. var fr = out.frames[ out.frames.length - 1 ];
  334. fr.data = UPNG.decode._decompress( out, fd.slice( 0, foff ), fr.rect.width, fr.rect.height );
  335. foff = 0;
  336. }
  337. out.data = UPNG.decode._decompress( out, dd, out.width, out.height );
  338. delete out.compress;
  339. delete out.interlace;
  340. delete out.filter;
  341. return out;
  342. };
  343. UPNG.decode._decompress = function ( out, dd, w, h ) {
  344. var bpp = UPNG.decode._getBPP( out ),
  345. bpl = Math.ceil( w * bpp / 8 ),
  346. buff = new Uint8Array( ( bpl + 1 + out.interlace ) * h );
  347. if ( out.tabs[ 'CgBI' ] ) dd = UPNG.inflateRaw( dd, buff ); else dd = UPNG.decode._inflate( dd, buff );
  348. if ( out.interlace == 0 ) dd = UPNG.decode._filterZero( dd, out, 0, w, h ); else if ( out.interlace == 1 ) dd = UPNG.decode._readInterlace( dd, out );
  349. return dd;
  350. };
  351. UPNG.decode._inflate = function ( data, buff ) {
  352. var out = UPNG[ 'inflateRaw' ]( new Uint8Array( data.buffer, 2, data.length - 6 ), buff );
  353. return out;
  354. };
  355. UPNG.inflateRaw = function () {
  356. var H = {};
  357. H.H = {};
  358. H.H.N = function ( N, W ) {
  359. var R = Uint8Array,
  360. i = 0,
  361. m = 0,
  362. J = 0,
  363. h = 0,
  364. Q = 0,
  365. X = 0,
  366. u = 0,
  367. w = 0,
  368. d = 0,
  369. v,
  370. C;
  371. if ( N[ 0 ] == 3 && N[ 1 ] == 0 ) return W ? W : new R( 0 );
  372. var V = H.H,
  373. n = V.b,
  374. A = V.e,
  375. l = V.R,
  376. M = V.n,
  377. I = V.A,
  378. e = V.Z,
  379. b = V.m,
  380. Z = W == null;
  381. if ( Z ) W = new R( N.length >>> 2 << 5 );
  382. while ( i == 0 ) {
  383. i = n( N, d, 1 );
  384. m = n( N, d + 1, 2 );
  385. d += 3;
  386. if ( m == 0 ) {
  387. if ( ( d & 7 ) != 0 ) d += 8 - ( d & 7 );
  388. var D = ( d >>> 3 ) + 4,
  389. q = N[ D - 4 ] | N[ D - 3 ] << 8;
  390. if ( Z ) W = H.H.W( W, w + q );
  391. W.set( new R( N.buffer, N.byteOffset + D, q ), w );
  392. d = D + q << 3;
  393. w += q;
  394. continue;
  395. }
  396. if ( Z ) W = H.H.W( W, w + ( 1 << 17 ) );
  397. if ( m == 1 ) {
  398. v = b.J;
  399. C = b.h;
  400. X = ( 1 << 9 ) - 1;
  401. u = ( 1 << 5 ) - 1;
  402. }
  403. if ( m == 2 ) {
  404. J = A( N, d, 5 ) + 257;
  405. h = A( N, d + 5, 5 ) + 1;
  406. Q = A( N, d + 10, 4 ) + 4;
  407. d += 14;
  408. var j = 1;
  409. for ( var c = 0; c < 38; c += 2 ) {
  410. b.Q[ c ] = 0;
  411. b.Q[ c + 1 ] = 0;
  412. }
  413. for ( var c = 0; c < Q; c ++ ) {
  414. var K = A( N, d + c * 3, 3 );
  415. b.Q[ ( b.X[ c ] << 1 ) + 1 ] = K;
  416. if ( K > j ) j = K;
  417. }
  418. d += 3 * Q;
  419. M( b.Q, j );
  420. I( b.Q, j, b.u );
  421. v = b.w;
  422. C = b.d;
  423. d = l( b.u, ( 1 << j ) - 1, J + h, N, d, b.v );
  424. var r = V.V( b.v, 0, J, b.C );
  425. X = ( 1 << r ) - 1;
  426. var S = V.V( b.v, J, h, b.D );
  427. u = ( 1 << S ) - 1;
  428. M( b.C, r );
  429. I( b.C, r, v );
  430. M( b.D, S );
  431. I( b.D, S, C );
  432. }
  433. while ( ! 0 ) {
  434. var T = v[ e( N, d ) & X ];
  435. d += T & 15;
  436. var p = T >>> 4;
  437. if ( p >>> 8 == 0 ) {
  438. W[ w ++ ] = p;
  439. } else if ( p == 256 ) {
  440. break;
  441. } else {
  442. var z = w + p - 254;
  443. if ( p > 264 ) {
  444. var _ = b.q[ p - 257 ];
  445. z = w + ( _ >>> 3 ) + A( N, d, _ & 7 );
  446. d += _ & 7;
  447. }
  448. var $ = C[ e( N, d ) & u ];
  449. d += $ & 15;
  450. var s = $ >>> 4,
  451. Y = b.c[ s ],
  452. a = ( Y >>> 4 ) + n( N, d, Y & 15 );
  453. d += Y & 15;
  454. while ( w < z ) {
  455. W[ w ] = W[ w ++ - a ];
  456. W[ w ] = W[ w ++ - a ];
  457. W[ w ] = W[ w ++ - a ];
  458. W[ w ] = W[ w ++ - a ];
  459. }
  460. w = z;
  461. }
  462. }
  463. }
  464. return W.length == w ? W : W.slice( 0, w );
  465. };
  466. H.H.W = function ( N, W ) {
  467. var R = N.length;
  468. if ( W <= R ) return N;
  469. var V = new Uint8Array( R << 1 );
  470. V.set( N, 0 );
  471. return V;
  472. };
  473. H.H.R = function ( N, W, R, V, n, A ) {
  474. var l = H.H.e,
  475. M = H.H.Z,
  476. I = 0;
  477. while ( I < R ) {
  478. var e = N[ M( V, n ) & W ];
  479. n += e & 15;
  480. var b = e >>> 4;
  481. if ( b <= 15 ) {
  482. A[ I ] = b;
  483. I ++;
  484. } else {
  485. var Z = 0,
  486. m = 0;
  487. if ( b == 16 ) {
  488. m = 3 + l( V, n, 2 );
  489. n += 2;
  490. Z = A[ I - 1 ];
  491. } else if ( b == 17 ) {
  492. m = 3 + l( V, n, 3 );
  493. n += 3;
  494. } else if ( b == 18 ) {
  495. m = 11 + l( V, n, 7 );
  496. n += 7;
  497. }
  498. var J = I + m;
  499. while ( I < J ) {
  500. A[ I ] = Z;
  501. I ++;
  502. }
  503. }
  504. }
  505. return n;
  506. };
  507. H.H.V = function ( N, W, R, V ) {
  508. var n = 0,
  509. A = 0,
  510. l = V.length >>> 1;
  511. while ( A < R ) {
  512. var M = N[ A + W ];
  513. V[ A << 1 ] = 0;
  514. V[ ( A << 1 ) + 1 ] = M;
  515. if ( M > n ) n = M;
  516. A ++;
  517. }
  518. while ( A < l ) {
  519. V[ A << 1 ] = 0;
  520. V[ ( A << 1 ) + 1 ] = 0;
  521. A ++;
  522. }
  523. return n;
  524. };
  525. H.H.n = function ( N, W ) {
  526. var R = H.H.m,
  527. V = N.length,
  528. n,
  529. A,
  530. l,
  531. M,
  532. I,
  533. e = R.j;
  534. for ( var M = 0; M <= W; M ++ ) e[ M ] = 0;
  535. for ( M = 1; M < V; M += 2 ) e[ N[ M ] ] ++;
  536. var b = R.K;
  537. n = 0;
  538. e[ 0 ] = 0;
  539. for ( A = 1; A <= W; A ++ ) {
  540. n = n + e[ A - 1 ] << 1;
  541. b[ A ] = n;
  542. }
  543. for ( l = 0; l < V; l += 2 ) {
  544. I = N[ l + 1 ];
  545. if ( I != 0 ) {
  546. N[ l ] = b[ I ];
  547. b[ I ] ++;
  548. }
  549. }
  550. };
  551. H.H.A = function ( N, W, R ) {
  552. var V = N.length,
  553. n = H.H.m,
  554. A = n.r;
  555. for ( var l = 0; l < V; l += 2 ) if ( N[ l + 1 ] != 0 ) {
  556. var M = l >> 1,
  557. I = N[ l + 1 ],
  558. e = M << 4 | I,
  559. b = W - I,
  560. Z = N[ l ] << b,
  561. m = Z + ( 1 << b );
  562. while ( Z != m ) {
  563. var J = A[ Z ] >>> 15 - W;
  564. R[ J ] = e;
  565. Z ++;
  566. }
  567. }
  568. };
  569. H.H.l = function ( N, W ) {
  570. var R = H.H.m.r,
  571. V = 15 - W;
  572. for ( var n = 0; n < N.length; n += 2 ) {
  573. var A = N[ n ] << W - N[ n + 1 ];
  574. N[ n ] = R[ A ] >>> V;
  575. }
  576. };
  577. H.H.M = function ( N, W, R ) {
  578. R = R << ( W & 7 );
  579. var V = W >>> 3;
  580. N[ V ] |= R;
  581. N[ V + 1 ] |= R >>> 8;
  582. };
  583. H.H.I = function ( N, W, R ) {
  584. R = R << ( W & 7 );
  585. var V = W >>> 3;
  586. N[ V ] |= R;
  587. N[ V + 1 ] |= R >>> 8;
  588. N[ V + 2 ] |= R >>> 16;
  589. };
  590. H.H.e = function ( N, W, R ) {
  591. return ( N[ W >>> 3 ] | N[ ( W >>> 3 ) + 1 ] << 8 ) >>> ( W & 7 ) & ( 1 << R ) - 1;
  592. };
  593. H.H.b = function ( N, W, R ) {
  594. return ( N[ W >>> 3 ] | N[ ( W >>> 3 ) + 1 ] << 8 | N[ ( W >>> 3 ) + 2 ] << 16 ) >>> ( W & 7 ) & ( 1 << R ) - 1;
  595. };
  596. H.H.Z = function ( N, W ) {
  597. return ( N[ W >>> 3 ] | N[ ( W >>> 3 ) + 1 ] << 8 | N[ ( W >>> 3 ) + 2 ] << 16 ) >>> ( W & 7 );
  598. };
  599. H.H.i = function ( N, W ) {
  600. return ( N[ W >>> 3 ] | N[ ( W >>> 3 ) + 1 ] << 8 | N[ ( W >>> 3 ) + 2 ] << 16 | N[ ( W >>> 3 ) + 3 ] << 24 ) >>> ( W & 7 );
  601. };
  602. H.H.m = function () {
  603. var N = Uint16Array,
  604. W = Uint32Array;
  605. return {
  606. K: new N( 16 ),
  607. j: new N( 16 ),
  608. X: [ 16, 17, 18, 0, 8, 7, 9, 6, 10, 5, 11, 4, 12, 3, 13, 2, 14, 1, 15 ],
  609. S: [ 3, 4, 5, 6, 7, 8, 9, 10, 11, 13, 15, 17, 19, 23, 27, 31, 35, 43, 51, 59, 67, 83, 99, 115, 131, 163, 195, 227, 258, 999, 999, 999 ],
  610. T: [ 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5, 0, 0, 0, 0 ],
  611. q: new N( 32 ),
  612. p: [ 1, 2, 3, 4, 5, 7, 9, 13, 17, 25, 33, 49, 65, 97, 129, 193, 257, 385, 513, 769, 1025, 1537, 2049, 3073, 4097, 6145, 8193, 12289, 16385, 24577, 65535, 65535 ],
  613. z: [ 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8, 9, 9, 10, 10, 11, 11, 12, 12, 13, 13, 0, 0 ],
  614. c: new W( 32 ),
  615. J: new N( 512 ),
  616. _: [],
  617. h: new N( 32 ),
  618. $: [],
  619. w: new N( 32768 ),
  620. C: [],
  621. v: [],
  622. d: new N( 32768 ),
  623. D: [],
  624. u: new N( 512 ),
  625. Q: [],
  626. r: new N( 1 << 15 ),
  627. s: new W( 286 ),
  628. Y: new W( 30 ),
  629. a: new W( 19 ),
  630. t: new W( 15e3 ),
  631. k: new N( 1 << 16 ),
  632. g: new N( 1 << 15 )
  633. };
  634. }();
  635. ( function () {
  636. var N = H.H.m,
  637. W = 1 << 15;
  638. for ( var R = 0; R < W; R ++ ) {
  639. var V = R;
  640. V = ( V & 2863311530 ) >>> 1 | ( V & 1431655765 ) << 1;
  641. V = ( V & 3435973836 ) >>> 2 | ( V & 858993459 ) << 2;
  642. V = ( V & 4042322160 ) >>> 4 | ( V & 252645135 ) << 4;
  643. V = ( V & 4278255360 ) >>> 8 | ( V & 16711935 ) << 8;
  644. N.r[ R ] = ( V >>> 16 | V << 16 ) >>> 17;
  645. }
  646. function n( A, l, M ) {
  647. while ( l -- != 0 ) A.push( 0, M );
  648. }
  649. for ( var R = 0; R < 32; R ++ ) {
  650. N.q[ R ] = N.S[ R ] << 3 | N.T[ R ];
  651. N.c[ R ] = N.p[ R ] << 4 | N.z[ R ];
  652. }
  653. n( N._, 144, 8 );
  654. n( N._, 255 - 143, 9 );
  655. n( N._, 279 - 255, 7 );
  656. n( N._, 287 - 279, 8 );
  657. H.H.n( N._, 9 );
  658. H.H.A( N._, 9, N.J );
  659. H.H.l( N._, 9 );
  660. n( N.$, 32, 5 );
  661. H.H.n( N.$, 5 );
  662. H.H.A( N.$, 5, N.h );
  663. H.H.l( N.$, 5 );
  664. n( N.Q, 19, 0 );
  665. n( N.C, 286, 0 );
  666. n( N.D, 30, 0 );
  667. n( N.v, 320, 0 );
  668. } )();
  669. return H.H.N;
  670. }();
  671. UPNG.decode._readInterlace = function ( data, out ) {
  672. var w = out.width,
  673. h = out.height;
  674. var bpp = UPNG.decode._getBPP( out ),
  675. cbpp = bpp >> 3,
  676. bpl = Math.ceil( w * bpp / 8 );
  677. var img = new Uint8Array( h * bpl );
  678. var di = 0;
  679. var starting_row = [ 0, 0, 4, 0, 2, 0, 1 ];
  680. var starting_col = [ 0, 4, 0, 2, 0, 1, 0 ];
  681. var row_increment = [ 8, 8, 8, 4, 4, 2, 2 ];
  682. var col_increment = [ 8, 8, 4, 4, 2, 2, 1 ];
  683. var pass = 0;
  684. while ( pass < 7 ) {
  685. var ri = row_increment[ pass ],
  686. ci = col_increment[ pass ];
  687. var sw = 0,
  688. sh = 0;
  689. var cr = starting_row[ pass ];
  690. while ( cr < h ) {
  691. cr += ri;
  692. sh ++;
  693. }
  694. var cc = starting_col[ pass ];
  695. while ( cc < w ) {
  696. cc += ci;
  697. sw ++;
  698. }
  699. var bpll = Math.ceil( sw * bpp / 8 );
  700. UPNG.decode._filterZero( data, out, di, sw, sh );
  701. var y = 0,
  702. row = starting_row[ pass ];
  703. while ( row < h ) {
  704. var col = starting_col[ pass ];
  705. var cdi = di + y * bpll << 3;
  706. while ( col < w ) {
  707. if ( bpp == 1 ) {
  708. var val = data[ cdi >> 3 ];
  709. val = val >> 7 - ( cdi & 7 ) & 1;
  710. img[ row * bpl + ( col >> 3 ) ] |= val << 7 - ( ( col & 7 ) << 0 );
  711. }
  712. if ( bpp == 2 ) {
  713. var val = data[ cdi >> 3 ];
  714. val = val >> 6 - ( cdi & 7 ) & 3;
  715. img[ row * bpl + ( col >> 2 ) ] |= val << 6 - ( ( col & 3 ) << 1 );
  716. }
  717. if ( bpp == 4 ) {
  718. var val = data[ cdi >> 3 ];
  719. val = val >> 4 - ( cdi & 7 ) & 15;
  720. img[ row * bpl + ( col >> 1 ) ] |= val << 4 - ( ( col & 1 ) << 2 );
  721. }
  722. if ( bpp >= 8 ) {
  723. var ii = row * bpl + col * cbpp;
  724. for ( var j = 0; j < cbpp; j ++ ) img[ ii + j ] = data[ ( cdi >> 3 ) + j ];
  725. }
  726. cdi += bpp;
  727. col += ci;
  728. }
  729. y ++;
  730. row += ri;
  731. }
  732. if ( sw * sh != 0 ) di += sh * ( 1 + bpll );
  733. pass = pass + 1;
  734. }
  735. return img;
  736. };
  737. UPNG.decode._getBPP = function ( out ) {
  738. var noc = [ 1, null, 3, 1, 2, null, 4 ][ out.ctype ];
  739. return noc * out.depth;
  740. };
  741. UPNG.decode._filterZero = function ( data, out, off, w, h ) {
  742. var bpp = UPNG.decode._getBPP( out ),
  743. bpl = Math.ceil( w * bpp / 8 ),
  744. paeth = UPNG.decode._paeth;
  745. bpp = Math.ceil( bpp / 8 );
  746. var i = 0,
  747. di = 1,
  748. type = data[ off ],
  749. x = 0;
  750. if ( type > 1 ) data[ off ] = [ 0, 0, 1 ][ type - 2 ];
  751. if ( type == 3 ) for ( x = bpp; x < bpl; x ++ ) data[ x + 1 ] = data[ x + 1 ] + ( data[ x + 1 - bpp ] >>> 1 ) & 255;
  752. for ( var y = 0; y < h; y ++ ) {
  753. i = off + y * bpl;
  754. di = i + y + 1;
  755. type = data[ di - 1 ];
  756. x = 0;
  757. if ( type == 0 ) for ( ; x < bpl; x ++ ) data[ i + x ] = data[ di + x ]; else if ( type == 1 ) {
  758. for ( ; x < bpp; x ++ ) data[ i + x ] = data[ di + x ];
  759. for ( ; x < bpl; x ++ ) data[ i + x ] = data[ di + x ] + data[ i + x - bpp ];
  760. } else if ( type == 2 ) {
  761. for ( ; x < bpl; x ++ ) data[ i + x ] = data[ di + x ] + data[ i + x - bpl ];
  762. } else if ( type == 3 ) {
  763. for ( ; x < bpp; x ++ ) data[ i + x ] = data[ di + x ] + ( data[ i + x - bpl ] >>> 1 );
  764. for ( ; x < bpl; x ++ ) data[ i + x ] = data[ di + x ] + ( data[ i + x - bpl ] + data[ i + x - bpp ] >>> 1 );
  765. } else {
  766. for ( ; x < bpp; x ++ ) data[ i + x ] = data[ di + x ] + paeth( 0, data[ i + x - bpl ], 0 );
  767. for ( ; x < bpl; x ++ ) data[ i + x ] = data[ di + x ] + paeth( data[ i + x - bpp ], data[ i + x - bpl ], data[ i + x - bpp - bpl ] );
  768. }
  769. }
  770. return data;
  771. };
  772. UPNG.decode._paeth = function ( a, b, c ) {
  773. var p = a + b - c,
  774. pa = p - a,
  775. pb = p - b,
  776. pc = p - c;
  777. if ( pa * pa <= pb * pb && pa * pa <= pc * pc ) return a; else if ( pb * pb <= pc * pc ) return b;
  778. return c;
  779. };
  780. UPNG.decode._IHDR = function ( data, offset, out ) {
  781. var bin = UPNG._bin;
  782. out.width = bin.readUint( data, offset );
  783. offset += 4;
  784. out.height = bin.readUint( data, offset );
  785. offset += 4;
  786. out.depth = data[ offset ];
  787. offset ++;
  788. out.ctype = data[ offset ];
  789. offset ++;
  790. out.compress = data[ offset ];
  791. offset ++;
  792. out.filter = data[ offset ];
  793. offset ++;
  794. out.interlace = data[ offset ];
  795. offset ++;
  796. };
  797. UPNG._bin = {
  798. nextZero: function ( data, p ) {
  799. while ( data[ p ] != 0 ) p ++;
  800. return p;
  801. },
  802. readUshort: function ( buff, p ) {
  803. return buff[ p ] << 8 | buff[ p + 1 ];
  804. },
  805. writeUshort: function ( buff, p, n ) {
  806. buff[ p ] = n >> 8 & 255;
  807. buff[ p + 1 ] = n & 255;
  808. },
  809. readUint: function ( buff, p ) {
  810. return buff[ p ] * ( 256 * 256 * 256 ) + ( buff[ p + 1 ] << 16 | buff[ p + 2 ] << 8 | buff[ p + 3 ] );
  811. },
  812. writeUint: function ( buff, p, n ) {
  813. buff[ p ] = n >> 24 & 255;
  814. buff[ p + 1 ] = n >> 16 & 255;
  815. buff[ p + 2 ] = n >> 8 & 255;
  816. buff[ p + 3 ] = n & 255;
  817. },
  818. readASCII: function ( buff, p, l ) {
  819. var s = '';
  820. for ( var i = 0; i < l; i ++ ) s += String.fromCharCode( buff[ p + i ] );
  821. return s;
  822. },
  823. writeASCII: function ( data, p, s ) {
  824. for ( var i = 0; i < s.length; i ++ ) data[ p + i ] = s.charCodeAt( i );
  825. },
  826. readBytes: function ( buff, p, l ) {
  827. var arr = [];
  828. for ( var i = 0; i < l; i ++ ) arr.push( buff[ p + i ] );
  829. return arr;
  830. },
  831. pad: function ( n ) {
  832. return n.length < 2 ? '0' + n : n;
  833. },
  834. readUTF8: function ( buff, p, l ) {
  835. var s = '',
  836. ns;
  837. for ( var i = 0; i < l; i ++ ) s += '%' + UPNG._bin.pad( buff[ p + i ].toString( 16 ) );
  838. try {
  839. ns = decodeURIComponent( s );
  840. } catch ( e ) {
  841. return UPNG._bin.readASCII( buff, p, l );
  842. }
  843. return ns;
  844. }
  845. };
  846. UPNG._copyTile = function ( sb, sw, sh, tb, tw, th, xoff, yoff, mode ) {
  847. var w = Math.min( sw, tw ),
  848. h = Math.min( sh, th );
  849. var si = 0,
  850. ti = 0;
  851. for ( var y = 0; y < h; y ++ ) for ( var x = 0; x < w; x ++ ) {
  852. if ( xoff >= 0 && yoff >= 0 ) {
  853. si = y * sw + x << 2;
  854. ti = ( yoff + y ) * tw + xoff + x << 2;
  855. } else {
  856. si = ( - yoff + y ) * sw - xoff + x << 2;
  857. ti = y * tw + x << 2;
  858. }
  859. if ( mode == 0 ) {
  860. tb[ ti ] = sb[ si ];
  861. tb[ ti + 1 ] = sb[ si + 1 ];
  862. tb[ ti + 2 ] = sb[ si + 2 ];
  863. tb[ ti + 3 ] = sb[ si + 3 ];
  864. } else if ( mode == 1 ) {
  865. var fa = sb[ si + 3 ] * ( 1 / 255 ),
  866. fr = sb[ si ] * fa,
  867. fg = sb[ si + 1 ] * fa,
  868. fb = sb[ si + 2 ] * fa;
  869. var ba = tb[ ti + 3 ] * ( 1 / 255 ),
  870. br = tb[ ti ] * ba,
  871. bg = tb[ ti + 1 ] * ba,
  872. bb = tb[ ti + 2 ] * ba;
  873. var ifa = 1 - fa,
  874. oa = fa + ba * ifa,
  875. ioa = oa == 0 ? 0 : 1 / oa;
  876. tb[ ti + 3 ] = 255 * oa;
  877. tb[ ti + 0 ] = ( fr + br * ifa ) * ioa;
  878. tb[ ti + 1 ] = ( fg + bg * ifa ) * ioa;
  879. tb[ ti + 2 ] = ( fb + bb * ifa ) * ioa;
  880. } else if ( mode == 2 ) {
  881. // copy only differences, otherwise zero
  882. var fa = sb[ si + 3 ],
  883. fr = sb[ si ],
  884. fg = sb[ si + 1 ],
  885. fb = sb[ si + 2 ];
  886. var ba = tb[ ti + 3 ],
  887. br = tb[ ti ],
  888. bg = tb[ ti + 1 ],
  889. bb = tb[ ti + 2 ];
  890. if ( fa == ba && fr == br && fg == bg && fb == bb ) {
  891. tb[ ti ] = 0;
  892. tb[ ti + 1 ] = 0;
  893. tb[ ti + 2 ] = 0;
  894. tb[ ti + 3 ] = 0;
  895. } else {
  896. tb[ ti ] = fr;
  897. tb[ ti + 1 ] = fg;
  898. tb[ ti + 2 ] = fb;
  899. tb[ ti + 3 ] = fa;
  900. }
  901. } else if ( mode == 3 ) {
  902. // check if can be blended
  903. var fa = sb[ si + 3 ],
  904. fr = sb[ si ],
  905. fg = sb[ si + 1 ],
  906. fb = sb[ si + 2 ];
  907. var ba = tb[ ti + 3 ],
  908. br = tb[ ti ],
  909. bg = tb[ ti + 1 ],
  910. bb = tb[ ti + 2 ];
  911. if ( fa == ba && fr == br && fg == bg && fb == bb ) continue; //if(fa!=255 && ba!=0) return false;
  912. if ( fa < 220 && ba > 20 ) return false;
  913. }
  914. }
  915. return true;
  916. };
  917. THREE.RGBMLoader = RGBMLoader;
  918. } )();