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- ( function () {
- /**
- * Autodesk 3DS three.js file loader, based on lib3ds.
- *
- * Loads geometry with uv and materials basic properties with texture support.
- *
- * @class TDSLoader
- * @constructor
- */
- class TDSLoader extends THREE.Loader {
- constructor( manager ) {
- super( manager );
- this.debug = false;
- this.group = null;
- this.position = 0;
- this.materials = [];
- this.meshes = [];
- }
- /**
- * Load 3ds file from url.
- *
- * @method load
- * @param {[type]} url URL for the file.
- * @param {Function} onLoad onLoad callback, receives group Object3D as argument.
- * @param {Function} onProgress onProgress callback.
- * @param {Function} onError onError callback.
- */
- load( url, onLoad, onProgress, onError ) {
- const scope = this;
- const path = this.path === '' ? THREE.LoaderUtils.extractUrlBase( url ) : this.path;
- const loader = new THREE.FileLoader( this.manager );
- loader.setPath( this.path );
- loader.setResponseType( 'arraybuffer' );
- loader.setRequestHeader( this.requestHeader );
- loader.setWithCredentials( this.withCredentials );
- loader.load( url, function ( data ) {
- try {
- onLoad( scope.parse( data, path ) );
- } catch ( e ) {
- if ( onError ) {
- onError( e );
- } else {
- console.error( e );
- }
- scope.manager.itemError( url );
- }
- }, onProgress, onError );
- }
- /**
- * Parse arraybuffer data and load 3ds file.
- *
- * @method parse
- * @param {ArrayBuffer} arraybuffer Arraybuffer data to be loaded.
- * @param {String} path Path for external resources.
- * @return {Group} THREE.Group loaded from 3ds file.
- */
- parse( arraybuffer, path ) {
- this.group = new THREE.Group();
- this.position = 0;
- this.materials = [];
- this.meshes = [];
- this.readFile( arraybuffer, path );
- for ( let i = 0; i < this.meshes.length; i ++ ) {
- this.group.add( this.meshes[ i ] );
- }
- return this.group;
- }
- /**
- * Decode file content to read 3ds data.
- *
- * @method readFile
- * @param {ArrayBuffer} arraybuffer Arraybuffer data to be loaded.
- * @param {String} path Path for external resources.
- */
- readFile( arraybuffer, path ) {
- const data = new DataView( arraybuffer );
- const chunk = this.readChunk( data );
- if ( chunk.id === MLIBMAGIC || chunk.id === CMAGIC || chunk.id === M3DMAGIC ) {
- let next = this.nextChunk( data, chunk );
- while ( next !== 0 ) {
- if ( next === M3D_VERSION ) {
- const version = this.readDWord( data );
- this.debugMessage( '3DS file version: ' + version );
- } else if ( next === MDATA ) {
- this.resetPosition( data );
- this.readMeshData( data, path );
- } else {
- this.debugMessage( 'Unknown main chunk: ' + next.toString( 16 ) );
- }
- next = this.nextChunk( data, chunk );
- }
- }
- this.debugMessage( 'Parsed ' + this.meshes.length + ' meshes' );
- }
- /**
- * Read mesh data chunk.
- *
- * @method readMeshData
- * @param {Dataview} data Dataview in use.
- * @param {String} path Path for external resources.
- */
- readMeshData( data, path ) {
- const chunk = this.readChunk( data );
- let next = this.nextChunk( data, chunk );
- while ( next !== 0 ) {
- if ( next === MESH_VERSION ) {
- const version = + this.readDWord( data );
- this.debugMessage( 'Mesh Version: ' + version );
- } else if ( next === MASTER_SCALE ) {
- const scale = this.readFloat( data );
- this.debugMessage( 'Master scale: ' + scale );
- this.group.scale.set( scale, scale, scale );
- } else if ( next === NAMED_OBJECT ) {
- this.debugMessage( 'Named Object' );
- this.resetPosition( data );
- this.readNamedObject( data );
- } else if ( next === MAT_ENTRY ) {
- this.debugMessage( 'Material' );
- this.resetPosition( data );
- this.readMaterialEntry( data, path );
- } else {
- this.debugMessage( 'Unknown MDATA chunk: ' + next.toString( 16 ) );
- }
- next = this.nextChunk( data, chunk );
- }
- }
- /**
- * Read named object chunk.
- *
- * @method readNamedObject
- * @param {Dataview} data Dataview in use.
- */
- readNamedObject( data ) {
- const chunk = this.readChunk( data );
- const name = this.readString( data, 64 );
- chunk.cur = this.position;
- let next = this.nextChunk( data, chunk );
- while ( next !== 0 ) {
- if ( next === N_TRI_OBJECT ) {
- this.resetPosition( data );
- const mesh = this.readMesh( data );
- mesh.name = name;
- this.meshes.push( mesh );
- } else {
- this.debugMessage( 'Unknown named object chunk: ' + next.toString( 16 ) );
- }
- next = this.nextChunk( data, chunk );
- }
- this.endChunk( chunk );
- }
- /**
- * Read material data chunk and add it to the material list.
- *
- * @method readMaterialEntry
- * @param {Dataview} data Dataview in use.
- * @param {String} path Path for external resources.
- */
- readMaterialEntry( data, path ) {
- const chunk = this.readChunk( data );
- let next = this.nextChunk( data, chunk );
- const material = new THREE.MeshPhongMaterial();
- while ( next !== 0 ) {
- if ( next === MAT_NAME ) {
- material.name = this.readString( data, 64 );
- this.debugMessage( ' Name: ' + material.name );
- } else if ( next === MAT_WIRE ) {
- this.debugMessage( ' Wireframe' );
- material.wireframe = true;
- } else if ( next === MAT_WIRE_SIZE ) {
- const value = this.readByte( data );
- material.wireframeLinewidth = value;
- this.debugMessage( ' Wireframe Thickness: ' + value );
- } else if ( next === MAT_TWO_SIDE ) {
- material.side = THREE.DoubleSide;
- this.debugMessage( ' DoubleSided' );
- } else if ( next === MAT_ADDITIVE ) {
- this.debugMessage( ' Additive Blending' );
- material.blending = THREE.AdditiveBlending;
- } else if ( next === MAT_DIFFUSE ) {
- this.debugMessage( ' Diffuse THREE.Color' );
- material.color = this.readColor( data );
- } else if ( next === MAT_SPECULAR ) {
- this.debugMessage( ' Specular THREE.Color' );
- material.specular = this.readColor( data );
- } else if ( next === MAT_AMBIENT ) {
- this.debugMessage( ' Ambient color' );
- material.color = this.readColor( data );
- } else if ( next === MAT_SHININESS ) {
- const shininess = this.readPercentage( data );
- material.shininess = shininess * 100;
- this.debugMessage( ' Shininess : ' + shininess );
- } else if ( next === MAT_TRANSPARENCY ) {
- const transparency = this.readPercentage( data );
- material.opacity = 1 - transparency;
- this.debugMessage( ' Transparency : ' + transparency );
- material.transparent = material.opacity < 1 ? true : false;
- } else if ( next === MAT_TEXMAP ) {
- this.debugMessage( ' ColorMap' );
- this.resetPosition( data );
- material.map = this.readMap( data, path );
- } else if ( next === MAT_BUMPMAP ) {
- this.debugMessage( ' BumpMap' );
- this.resetPosition( data );
- material.bumpMap = this.readMap( data, path );
- } else if ( next === MAT_OPACMAP ) {
- this.debugMessage( ' OpacityMap' );
- this.resetPosition( data );
- material.alphaMap = this.readMap( data, path );
- } else if ( next === MAT_SPECMAP ) {
- this.debugMessage( ' SpecularMap' );
- this.resetPosition( data );
- material.specularMap = this.readMap( data, path );
- } else {
- this.debugMessage( ' Unknown material chunk: ' + next.toString( 16 ) );
- }
- next = this.nextChunk( data, chunk );
- }
- this.endChunk( chunk );
- this.materials[ material.name ] = material;
- }
- /**
- * Read mesh data chunk.
- *
- * @method readMesh
- * @param {Dataview} data Dataview in use.
- * @return {Mesh} The parsed mesh.
- */
- readMesh( data ) {
- const chunk = this.readChunk( data );
- let next = this.nextChunk( data, chunk );
- const geometry = new THREE.BufferGeometry();
- const material = new THREE.MeshPhongMaterial();
- const mesh = new THREE.Mesh( geometry, material );
- mesh.name = 'mesh';
- while ( next !== 0 ) {
- if ( next === POINT_ARRAY ) {
- const points = this.readWord( data );
- this.debugMessage( ' Vertex: ' + points ); //BufferGeometry
- const vertices = [];
- for ( let i = 0; i < points; i ++ ) {
- vertices.push( this.readFloat( data ) );
- vertices.push( this.readFloat( data ) );
- vertices.push( this.readFloat( data ) );
- }
- geometry.setAttribute( 'position', new THREE.Float32BufferAttribute( vertices, 3 ) );
- } else if ( next === FACE_ARRAY ) {
- this.resetPosition( data );
- this.readFaceArray( data, mesh );
- } else if ( next === TEX_VERTS ) {
- const texels = this.readWord( data );
- this.debugMessage( ' UV: ' + texels ); //BufferGeometry
- const uvs = [];
- for ( let i = 0; i < texels; i ++ ) {
- uvs.push( this.readFloat( data ) );
- uvs.push( this.readFloat( data ) );
- }
- geometry.setAttribute( 'uv', new THREE.Float32BufferAttribute( uvs, 2 ) );
- } else if ( next === MESH_MATRIX ) {
- this.debugMessage( ' Tranformation Matrix (TODO)' );
- const values = [];
- for ( let i = 0; i < 12; i ++ ) {
- values[ i ] = this.readFloat( data );
- }
- const matrix = new THREE.Matrix4(); //X Line
- matrix.elements[ 0 ] = values[ 0 ];
- matrix.elements[ 1 ] = values[ 6 ];
- matrix.elements[ 2 ] = values[ 3 ];
- matrix.elements[ 3 ] = values[ 9 ]; //Y Line
- matrix.elements[ 4 ] = values[ 2 ];
- matrix.elements[ 5 ] = values[ 8 ];
- matrix.elements[ 6 ] = values[ 5 ];
- matrix.elements[ 7 ] = values[ 11 ]; //Z Line
- matrix.elements[ 8 ] = values[ 1 ];
- matrix.elements[ 9 ] = values[ 7 ];
- matrix.elements[ 10 ] = values[ 4 ];
- matrix.elements[ 11 ] = values[ 10 ]; //W Line
- matrix.elements[ 12 ] = 0;
- matrix.elements[ 13 ] = 0;
- matrix.elements[ 14 ] = 0;
- matrix.elements[ 15 ] = 1;
- matrix.transpose();
- const inverse = new THREE.Matrix4();
- inverse.copy( matrix ).invert();
- geometry.applyMatrix4( inverse );
- matrix.decompose( mesh.position, mesh.quaternion, mesh.scale );
- } else {
- this.debugMessage( ' Unknown mesh chunk: ' + next.toString( 16 ) );
- }
- next = this.nextChunk( data, chunk );
- }
- this.endChunk( chunk );
- geometry.computeVertexNormals();
- return mesh;
- }
- /**
- * Read face array data chunk.
- *
- * @method readFaceArray
- * @param {Dataview} data Dataview in use.
- * @param {Mesh} mesh THREE.Mesh to be filled with the data read.
- */
- readFaceArray( data, mesh ) {
- const chunk = this.readChunk( data );
- const faces = this.readWord( data );
- this.debugMessage( ' Faces: ' + faces );
- const index = [];
- for ( let i = 0; i < faces; ++ i ) {
- index.push( this.readWord( data ), this.readWord( data ), this.readWord( data ) );
- this.readWord( data ); // visibility
- }
- mesh.geometry.setIndex( index ); //The rest of the FACE_ARRAY chunk is subchunks
- let materialIndex = 0;
- let start = 0;
- while ( this.position < chunk.end ) {
- const subchunk = this.readChunk( data );
- if ( subchunk.id === MSH_MAT_GROUP ) {
- this.debugMessage( ' Material THREE.Group' );
- this.resetPosition( data );
- const group = this.readMaterialGroup( data );
- const count = group.index.length * 3; // assuming successive indices
- mesh.geometry.addGroup( start, count, materialIndex );
- start += count;
- materialIndex ++;
- const material = this.materials[ group.name ];
- if ( Array.isArray( mesh.material ) === false ) mesh.material = [];
- if ( material !== undefined ) {
- mesh.material.push( material );
- }
- } else {
- this.debugMessage( ' Unknown face array chunk: ' + subchunk.toString( 16 ) );
- }
- this.endChunk( subchunk );
- }
- if ( mesh.material.length === 1 ) mesh.material = mesh.material[ 0 ]; // for backwards compatibility
- this.endChunk( chunk );
- }
- /**
- * Read texture map data chunk.
- *
- * @method readMap
- * @param {Dataview} data Dataview in use.
- * @param {String} path Path for external resources.
- * @return {Texture} Texture read from this data chunk.
- */
- readMap( data, path ) {
- const chunk = this.readChunk( data );
- let next = this.nextChunk( data, chunk );
- let texture = {};
- const loader = new THREE.TextureLoader( this.manager );
- loader.setPath( this.resourcePath || path ).setCrossOrigin( this.crossOrigin );
- while ( next !== 0 ) {
- if ( next === MAT_MAPNAME ) {
- const name = this.readString( data, 128 );
- texture = loader.load( name );
- this.debugMessage( ' File: ' + path + name );
- } else if ( next === MAT_MAP_UOFFSET ) {
- texture.offset.x = this.readFloat( data );
- this.debugMessage( ' OffsetX: ' + texture.offset.x );
- } else if ( next === MAT_MAP_VOFFSET ) {
- texture.offset.y = this.readFloat( data );
- this.debugMessage( ' OffsetY: ' + texture.offset.y );
- } else if ( next === MAT_MAP_USCALE ) {
- texture.repeat.x = this.readFloat( data );
- this.debugMessage( ' RepeatX: ' + texture.repeat.x );
- } else if ( next === MAT_MAP_VSCALE ) {
- texture.repeat.y = this.readFloat( data );
- this.debugMessage( ' RepeatY: ' + texture.repeat.y );
- } else {
- this.debugMessage( ' Unknown map chunk: ' + next.toString( 16 ) );
- }
- next = this.nextChunk( data, chunk );
- }
- this.endChunk( chunk );
- return texture;
- }
- /**
- * Read material group data chunk.
- *
- * @method readMaterialGroup
- * @param {Dataview} data Dataview in use.
- * @return {Object} Object with name and index of the object.
- */
- readMaterialGroup( data ) {
- this.readChunk( data );
- const name = this.readString( data, 64 );
- const numFaces = this.readWord( data );
- this.debugMessage( ' Name: ' + name );
- this.debugMessage( ' Faces: ' + numFaces );
- const index = [];
- for ( let i = 0; i < numFaces; ++ i ) {
- index.push( this.readWord( data ) );
- }
- return {
- name: name,
- index: index
- };
- }
- /**
- * Read a color value.
- *
- * @method readColor
- * @param {DataView} data Dataview.
- * @return {Color} THREE.Color value read..
- */
- readColor( data ) {
- const chunk = this.readChunk( data );
- const color = new THREE.Color();
- if ( chunk.id === COLOR_24 || chunk.id === LIN_COLOR_24 ) {
- const r = this.readByte( data );
- const g = this.readByte( data );
- const b = this.readByte( data );
- color.setRGB( r / 255, g / 255, b / 255 );
- this.debugMessage( ' THREE.Color: ' + color.r + ', ' + color.g + ', ' + color.b );
- } else if ( chunk.id === COLOR_F || chunk.id === LIN_COLOR_F ) {
- const r = this.readFloat( data );
- const g = this.readFloat( data );
- const b = this.readFloat( data );
- color.setRGB( r, g, b );
- this.debugMessage( ' THREE.Color: ' + color.r + ', ' + color.g + ', ' + color.b );
- } else {
- this.debugMessage( ' Unknown color chunk: ' + chunk.toString( 16 ) );
- }
- this.endChunk( chunk );
- return color;
- }
- /**
- * Read next chunk of data.
- *
- * @method readChunk
- * @param {DataView} data Dataview.
- * @return {Object} Chunk of data read.
- */
- readChunk( data ) {
- const chunk = {};
- chunk.cur = this.position;
- chunk.id = this.readWord( data );
- chunk.size = this.readDWord( data );
- chunk.end = chunk.cur + chunk.size;
- chunk.cur += 6;
- return chunk;
- }
- /**
- * Set position to the end of the current chunk of data.
- *
- * @method endChunk
- * @param {Object} chunk Data chunk.
- */
- endChunk( chunk ) {
- this.position = chunk.end;
- }
- /**
- * Move to the next data chunk.
- *
- * @method nextChunk
- * @param {DataView} data Dataview.
- * @param {Object} chunk Data chunk.
- */
- nextChunk( data, chunk ) {
- if ( chunk.cur >= chunk.end ) {
- return 0;
- }
- this.position = chunk.cur;
- try {
- const next = this.readChunk( data );
- chunk.cur += next.size;
- return next.id;
- } catch ( e ) {
- this.debugMessage( 'Unable to read chunk at ' + this.position );
- return 0;
- }
- }
- /**
- * Reset dataview position.
- *
- * @method resetPosition
- */
- resetPosition() {
- this.position -= 6;
- }
- /**
- * Read byte value.
- *
- * @method readByte
- * @param {DataView} data Dataview to read data from.
- * @return {Number} Data read from the dataview.
- */
- readByte( data ) {
- const v = data.getUint8( this.position, true );
- this.position += 1;
- return v;
- }
- /**
- * Read 32 bit float value.
- *
- * @method readFloat
- * @param {DataView} data Dataview to read data from.
- * @return {Number} Data read from the dataview.
- */
- readFloat( data ) {
- try {
- const v = data.getFloat32( this.position, true );
- this.position += 4;
- return v;
- } catch ( e ) {
- this.debugMessage( e + ' ' + this.position + ' ' + data.byteLength );
- }
- }
- /**
- * Read 32 bit signed integer value.
- *
- * @method readInt
- * @param {DataView} data Dataview to read data from.
- * @return {Number} Data read from the dataview.
- */
- readInt( data ) {
- const v = data.getInt32( this.position, true );
- this.position += 4;
- return v;
- }
- /**
- * Read 16 bit signed integer value.
- *
- * @method readShort
- * @param {DataView} data Dataview to read data from.
- * @return {Number} Data read from the dataview.
- */
- readShort( data ) {
- const v = data.getInt16( this.position, true );
- this.position += 2;
- return v;
- }
- /**
- * Read 64 bit unsigned integer value.
- *
- * @method readDWord
- * @param {DataView} data Dataview to read data from.
- * @return {Number} Data read from the dataview.
- */
- readDWord( data ) {
- const v = data.getUint32( this.position, true );
- this.position += 4;
- return v;
- }
- /**
- * Read 32 bit unsigned integer value.
- *
- * @method readWord
- * @param {DataView} data Dataview to read data from.
- * @return {Number} Data read from the dataview.
- */
- readWord( data ) {
- const v = data.getUint16( this.position, true );
- this.position += 2;
- return v;
- }
- /**
- * Read string value.
- *
- * @method readString
- * @param {DataView} data Dataview to read data from.
- * @param {Number} maxLength Max size of the string to be read.
- * @return {String} Data read from the dataview.
- */
- readString( data, maxLength ) {
- let s = '';
- for ( let i = 0; i < maxLength; i ++ ) {
- const c = this.readByte( data );
- if ( ! c ) {
- break;
- }
- s += String.fromCharCode( c );
- }
- return s;
- }
- /**
- * Read percentage value.
- *
- * @method readPercentage
- * @param {DataView} data Dataview to read data from.
- * @return {Number} Data read from the dataview.
- */
- readPercentage( data ) {
- const chunk = this.readChunk( data );
- let value;
- switch ( chunk.id ) {
- case INT_PERCENTAGE:
- value = this.readShort( data ) / 100;
- break;
- case FLOAT_PERCENTAGE:
- value = this.readFloat( data );
- break;
- default:
- this.debugMessage( ' Unknown percentage chunk: ' + chunk.toString( 16 ) );
- }
- this.endChunk( chunk );
- return value;
- }
- /**
- * Print debug message to the console.
- *
- * Is controlled by a flag to show or hide debug messages.
- *
- * @method debugMessage
- * @param {Object} message Debug message to print to the console.
- */
- debugMessage( message ) {
- if ( this.debug ) {
- console.log( message );
- }
- }
- } // const NULL_CHUNK = 0x0000;
- const M3DMAGIC = 0x4D4D; // const SMAGIC = 0x2D2D;
- // const LMAGIC = 0x2D3D;
- const MLIBMAGIC = 0x3DAA; // const MATMAGIC = 0x3DFF;
- const CMAGIC = 0xC23D;
- const M3D_VERSION = 0x0002; // const M3D_KFVERSION = 0x0005;
- const COLOR_F = 0x0010;
- const COLOR_24 = 0x0011;
- const LIN_COLOR_24 = 0x0012;
- const LIN_COLOR_F = 0x0013;
- const INT_PERCENTAGE = 0x0030;
- const FLOAT_PERCENTAGE = 0x0031;
- const MDATA = 0x3D3D;
- const MESH_VERSION = 0x3D3E;
- const MASTER_SCALE = 0x0100; // const LO_SHADOW_BIAS = 0x1400;
- // const HI_SHADOW_BIAS = 0x1410;
- // const SHADOW_MAP_SIZE = 0x1420;
- // const SHADOW_SAMPLES = 0x1430;
- // const SHADOW_RANGE = 0x1440;
- // const SHADOW_FILTER = 0x1450;
- // const RAY_BIAS = 0x1460;
- // const O_CONSTS = 0x1500;
- // const AMBIENT_LIGHT = 0x2100;
- // const BIT_MAP = 0x1100;
- // const SOLID_BGND = 0x1200;
- // const V_GRADIENT = 0x1300;
- // const USE_BIT_MAP = 0x1101;
- // const USE_SOLID_BGND = 0x1201;
- // const USE_V_GRADIENT = 0x1301;
- // const FOG = 0x2200;
- // const FOG_BGND = 0x2210;
- // const LAYER_FOG = 0x2302;
- // const DISTANCE_CUE = 0x2300;
- // const DCUE_BGND = 0x2310;
- // const USE_FOG = 0x2201;
- // const USE_LAYER_FOG = 0x2303;
- // const USE_DISTANCE_CUE = 0x2301;
- const MAT_ENTRY = 0xAFFF;
- const MAT_NAME = 0xA000;
- const MAT_AMBIENT = 0xA010;
- const MAT_DIFFUSE = 0xA020;
- const MAT_SPECULAR = 0xA030;
- const MAT_SHININESS = 0xA040; // const MAT_SHIN2PCT = 0xA041;
- const MAT_TRANSPARENCY = 0xA050; // const MAT_XPFALL = 0xA052;
- // const MAT_USE_XPFALL = 0xA240;
- // const MAT_REFBLUR = 0xA053;
- // const MAT_SHADING = 0xA100;
- // const MAT_USE_REFBLUR = 0xA250;
- // const MAT_SELF_ILLUM = 0xA084;
- const MAT_TWO_SIDE = 0xA081; // const MAT_DECAL = 0xA082;
- const MAT_ADDITIVE = 0xA083;
- const MAT_WIRE = 0xA085; // const MAT_FACEMAP = 0xA088;
- // const MAT_TRANSFALLOFF_IN = 0xA08A;
- // const MAT_PHONGSOFT = 0xA08C;
- // const MAT_WIREABS = 0xA08E;
- const MAT_WIRE_SIZE = 0xA087;
- const MAT_TEXMAP = 0xA200; // const MAT_SXP_TEXT_DATA = 0xA320;
- // const MAT_TEXMASK = 0xA33E;
- // const MAT_SXP_TEXTMASK_DATA = 0xA32A;
- // const MAT_TEX2MAP = 0xA33A;
- // const MAT_SXP_TEXT2_DATA = 0xA321;
- // const MAT_TEX2MASK = 0xA340;
- // const MAT_SXP_TEXT2MASK_DATA = 0xA32C;
- const MAT_OPACMAP = 0xA210; // const MAT_SXP_OPAC_DATA = 0xA322;
- // const MAT_OPACMASK = 0xA342;
- // const MAT_SXP_OPACMASK_DATA = 0xA32E;
- const MAT_BUMPMAP = 0xA230; // const MAT_SXP_BUMP_DATA = 0xA324;
- // const MAT_BUMPMASK = 0xA344;
- // const MAT_SXP_BUMPMASK_DATA = 0xA330;
- const MAT_SPECMAP = 0xA204; // const MAT_SXP_SPEC_DATA = 0xA325;
- // const MAT_SPECMASK = 0xA348;
- // const MAT_SXP_SPECMASK_DATA = 0xA332;
- // const MAT_SHINMAP = 0xA33C;
- // const MAT_SXP_SHIN_DATA = 0xA326;
- // const MAT_SHINMASK = 0xA346;
- // const MAT_SXP_SHINMASK_DATA = 0xA334;
- // const MAT_SELFIMAP = 0xA33D;
- // const MAT_SXP_SELFI_DATA = 0xA328;
- // const MAT_SELFIMASK = 0xA34A;
- // const MAT_SXP_SELFIMASK_DATA = 0xA336;
- // const MAT_REFLMAP = 0xA220;
- // const MAT_REFLMASK = 0xA34C;
- // const MAT_SXP_REFLMASK_DATA = 0xA338;
- // const MAT_ACUBIC = 0xA310;
- const MAT_MAPNAME = 0xA300; // const MAT_MAP_TILING = 0xA351;
- // const MAT_MAP_TEXBLUR = 0xA353;
- const MAT_MAP_USCALE = 0xA354;
- const MAT_MAP_VSCALE = 0xA356;
- const MAT_MAP_UOFFSET = 0xA358;
- const MAT_MAP_VOFFSET = 0xA35A; // const MAT_MAP_ANG = 0xA35C;
- // const MAT_MAP_COL1 = 0xA360;
- // const MAT_MAP_COL2 = 0xA362;
- // const MAT_MAP_RCOL = 0xA364;
- // const MAT_MAP_GCOL = 0xA366;
- // const MAT_MAP_BCOL = 0xA368;
- const NAMED_OBJECT = 0x4000; // const N_DIRECT_LIGHT = 0x4600;
- // const DL_OFF = 0x4620;
- // const DL_OUTER_RANGE = 0x465A;
- // const DL_INNER_RANGE = 0x4659;
- // const DL_MULTIPLIER = 0x465B;
- // const DL_EXCLUDE = 0x4654;
- // const DL_ATTENUATE = 0x4625;
- // const DL_SPOTLIGHT = 0x4610;
- // const DL_SPOT_ROLL = 0x4656;
- // const DL_SHADOWED = 0x4630;
- // const DL_LOCAL_SHADOW2 = 0x4641;
- // const DL_SEE_CONE = 0x4650;
- // const DL_SPOT_RECTANGULAR = 0x4651;
- // const DL_SPOT_ASPECT = 0x4657;
- // const DL_SPOT_PROJECTOR = 0x4653;
- // const DL_SPOT_OVERSHOOT = 0x4652;
- // const DL_RAY_BIAS = 0x4658;
- // const DL_RAYSHAD = 0x4627;
- // const N_CAMERA = 0x4700;
- // const CAM_SEE_CONE = 0x4710;
- // const CAM_RANGES = 0x4720;
- // const OBJ_HIDDEN = 0x4010;
- // const OBJ_VIS_LOFTER = 0x4011;
- // const OBJ_DOESNT_CAST = 0x4012;
- // const OBJ_DONT_RECVSHADOW = 0x4017;
- // const OBJ_MATTE = 0x4013;
- // const OBJ_FAST = 0x4014;
- // const OBJ_PROCEDURAL = 0x4015;
- // const OBJ_FROZEN = 0x4016;
- const N_TRI_OBJECT = 0x4100;
- const POINT_ARRAY = 0x4110; // const POINT_FLAG_ARRAY = 0x4111;
- const FACE_ARRAY = 0x4120;
- const MSH_MAT_GROUP = 0x4130; // const SMOOTH_GROUP = 0x4150;
- // const MSH_BOXMAP = 0x4190;
- const TEX_VERTS = 0x4140;
- const MESH_MATRIX = 0x4160; // const MESH_COLOR = 0x4165;
- THREE.TDSLoader = TDSLoader;
- } )();
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