1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889909192939495969798991001011021031041051061071081091101111121131141151161171181191201211221231241251261271281291301311321331341351361371381391401411421431441451461471481491501511521531541551561571581591601611621631641651661671681691701711721731741751761771781791801811821831841851861871881891901911921931941951961971981992002012022032042052062072082092102112122132142152162172182192202212222232242252262272282292302312322332342352362372382392402412422432442452462472482492502512522532542552562572582592602612622632642652662672682692702712722732742752762772782792802812822832842852862872882892902912922932942952962972982993003013023033043053063073083093103113123133143153163173183193203213223233243253263273283293303313323333343353363373383393403413423433443453463473483493503513523533543553563573583593603613623633643653663673683693703713723733743753763773783793803813823833843853863873883893903913923933943953963973983994004014024034044054064074084094104114124134144154164174184194204214224234244254264274284294304314324334344354364374384394404414424434444454464474484494504514524534544554564574584594604614624634644654664674684694704714724734744754764774784794804814824834844854864874884894904914924934944954964974984995005015025035045055065075085095105115125135145155165175185195205215225235245255265275285295305315325335345355365375385395405415425435445455465475485495505515525535545555565575585595605615625635645655665675685695705715725735745755765775785795805815825835845855865875885895905915925935945955965975985996006016026036046056066076086096106116126136146156166176186196206216226236246256266276286296306316326336346356366376386396406416426436446456466476486496506516526536546556566576586596606616626636646656666676686696706716726736746756766776786796806816826836846856866876886896906916926936946956966976986997007017027037047057067077087097107117127137147157167177187197207217227237247257267277287297307317327337347357367377387397407417427437447457467477487497507517527537547557567577587597607617627637647657667677687697707717727737747757767777787797807817827837847857867877887897907917927937947957967977987998008018028038048058068078088098108118128138148158168178188198208218228238248258268278288298308318328338348358368378388398408418428438448458468478488498508518528538548558568578588598608618628638648658668678688698708718728738748758768778788798808818828838848858868878888898908918928938948958968978988999009019029039049059069079089099109119129139149159169179189199209219229239249259269279289299309319329339349359369379389399409419429439449459469479489499509519529539549559569579589599609619629639649659669679689699709719729739749759769779789799809819829839849859869879889899909919929939949959969979989991000100110021003100410051006100710081009101010111012101310141015101610171018101910201021102210231024102510261027102810291030103110321033103410351036103710381039104010411042104310441045104610471048104910501051105210531054105510561057105810591060106110621063106410651066106710681069107010711072107310741075107610771078107910801081108210831084108510861087108810891090109110921093109410951096109710981099110011011102110311041105110611071108110911101111111211131114111511161117111811191120112111221123112411251126112711281129113011311132113311341135113611371138113911401141114211431144114511461147114811491150115111521153115411551156115711581159116011611162116311641165116611671168116911701171117211731174117511761177117811791180118111821183118411851186118711881189119011911192119311941195119611971198119912001201120212031204120512061207120812091210121112121213121412151216121712181219122012211222122312241225122612271228122912301231123212331234123512361237123812391240124112421243124412451246124712481249125012511252125312541255125612571258125912601261126212631264126512661267126812691270127112721273127412751276127712781279128012811282 |
- import {
- BufferAttribute,
- BufferGeometry,
- Color,
- ImmediateRenderObject,
- NoColors
- } from 'three';
- /**
- * Port of http://webglsamples.org/blob/blob.html
- */
- class MarchingCubes extends ImmediateRenderObject {
- constructor( resolution, material, enableUvs, enableColors ) {
- super( material );
- const scope = this;
- // temp buffers used in polygonize
- const vlist = new Float32Array( 12 * 3 );
- const nlist = new Float32Array( 12 * 3 );
- const clist = new Float32Array( 12 * 3 );
- this.enableUvs = enableUvs !== undefined ? enableUvs : false;
- this.enableColors = enableColors !== undefined ? enableColors : false;
- // functions have to be object properties
- // prototype functions kill performance
- // (tested and it was 4x slower !!!)
- this.init = function ( resolution ) {
- this.resolution = resolution;
- // parameters
- this.isolation = 80.0;
- // size of field, 32 is pushing it in Javascript :)
- this.size = resolution;
- this.size2 = this.size * this.size;
- this.size3 = this.size2 * this.size;
- this.halfsize = this.size / 2.0;
- // deltas
- this.delta = 2.0 / this.size;
- this.yd = this.size;
- this.zd = this.size2;
- this.field = new Float32Array( this.size3 );
- this.normal_cache = new Float32Array( this.size3 * 3 );
- this.palette = new Float32Array( this.size3 * 3 );
- // immediate render mode simulator
- this.maxCount = 4096; // TODO: find the fastest size for this buffer
- this.count = 0;
- this.hasPositions = false;
- this.hasNormals = false;
- this.hasColors = false;
- this.hasUvs = false;
- this.positionArray = new Float32Array( this.maxCount * 3 );
- this.normalArray = new Float32Array( this.maxCount * 3 );
- if ( this.enableUvs ) {
- this.uvArray = new Float32Array( this.maxCount * 2 );
- }
- if ( this.enableColors ) {
- this.colorArray = new Float32Array( this.maxCount * 3 );
- }
- };
- ///////////////////////
- // Polygonization
- ///////////////////////
- function lerp( a, b, t ) {
- return a + ( b - a ) * t;
- }
- function VIntX( q, offset, isol, x, y, z, valp1, valp2, c_offset1, c_offset2 ) {
- const mu = ( isol - valp1 ) / ( valp2 - valp1 ),
- nc = scope.normal_cache;
- vlist[ offset + 0 ] = x + mu * scope.delta;
- vlist[ offset + 1 ] = y;
- vlist[ offset + 2 ] = z;
- nlist[ offset + 0 ] = lerp( nc[ q + 0 ], nc[ q + 3 ], mu );
- nlist[ offset + 1 ] = lerp( nc[ q + 1 ], nc[ q + 4 ], mu );
- nlist[ offset + 2 ] = lerp( nc[ q + 2 ], nc[ q + 5 ], mu );
- clist[ offset + 0 ] = lerp( scope.palette[ c_offset1 * 3 + 0 ], scope.palette[ c_offset2 * 3 + 0 ], mu );
- clist[ offset + 1 ] = lerp( scope.palette[ c_offset1 * 3 + 1 ], scope.palette[ c_offset2 * 3 + 1 ], mu );
- clist[ offset + 2 ] = lerp( scope.palette[ c_offset1 * 3 + 2 ], scope.palette[ c_offset2 * 3 + 2 ], mu );
- }
- function VIntY( q, offset, isol, x, y, z, valp1, valp2, c_offset1, c_offset2 ) {
- const mu = ( isol - valp1 ) / ( valp2 - valp1 ),
- nc = scope.normal_cache;
- vlist[ offset + 0 ] = x;
- vlist[ offset + 1 ] = y + mu * scope.delta;
- vlist[ offset + 2 ] = z;
- const q2 = q + scope.yd * 3;
- nlist[ offset + 0 ] = lerp( nc[ q + 0 ], nc[ q2 + 0 ], mu );
- nlist[ offset + 1 ] = lerp( nc[ q + 1 ], nc[ q2 + 1 ], mu );
- nlist[ offset + 2 ] = lerp( nc[ q + 2 ], nc[ q2 + 2 ], mu );
- clist[ offset + 0 ] = lerp( scope.palette[ c_offset1 * 3 + 0 ], scope.palette[ c_offset2 * 3 + 0 ], mu );
- clist[ offset + 1 ] = lerp( scope.palette[ c_offset1 * 3 + 1 ], scope.palette[ c_offset2 * 3 + 1 ], mu );
- clist[ offset + 2 ] = lerp( scope.palette[ c_offset1 * 3 + 2 ], scope.palette[ c_offset2 * 3 + 2 ], mu );
- }
- function VIntZ( q, offset, isol, x, y, z, valp1, valp2, c_offset1, c_offset2 ) {
- const mu = ( isol - valp1 ) / ( valp2 - valp1 ),
- nc = scope.normal_cache;
- vlist[ offset + 0 ] = x;
- vlist[ offset + 1 ] = y;
- vlist[ offset + 2 ] = z + mu * scope.delta;
- const q2 = q + scope.zd * 3;
- nlist[ offset + 0 ] = lerp( nc[ q + 0 ], nc[ q2 + 0 ], mu );
- nlist[ offset + 1 ] = lerp( nc[ q + 1 ], nc[ q2 + 1 ], mu );
- nlist[ offset + 2 ] = lerp( nc[ q + 2 ], nc[ q2 + 2 ], mu );
- clist[ offset + 0 ] = lerp( scope.palette[ c_offset1 * 3 + 0 ], scope.palette[ c_offset2 * 3 + 0 ], mu );
- clist[ offset + 1 ] = lerp( scope.palette[ c_offset1 * 3 + 1 ], scope.palette[ c_offset2 * 3 + 1 ], mu );
- clist[ offset + 2 ] = lerp( scope.palette[ c_offset1 * 3 + 2 ], scope.palette[ c_offset2 * 3 + 2 ], mu );
- }
- function compNorm( q ) {
- const q3 = q * 3;
- if ( scope.normal_cache[ q3 ] === 0.0 ) {
- scope.normal_cache[ q3 + 0 ] = scope.field[ q - 1 ] - scope.field[ q + 1 ];
- scope.normal_cache[ q3 + 1 ] =
- scope.field[ q - scope.yd ] - scope.field[ q + scope.yd ];
- scope.normal_cache[ q3 + 2 ] =
- scope.field[ q - scope.zd ] - scope.field[ q + scope.zd ];
- }
- }
- // Returns total number of triangles. Fills triangles.
- // (this is where most of time is spent - it's inner work of O(n3) loop )
- function polygonize( fx, fy, fz, q, isol, renderCallback ) {
- // cache indices
- const q1 = q + 1,
- qy = q + scope.yd,
- qz = q + scope.zd,
- q1y = q1 + scope.yd,
- q1z = q1 + scope.zd,
- qyz = q + scope.yd + scope.zd,
- q1yz = q1 + scope.yd + scope.zd;
- let cubeindex = 0;
- const field0 = scope.field[ q ],
- field1 = scope.field[ q1 ],
- field2 = scope.field[ qy ],
- field3 = scope.field[ q1y ],
- field4 = scope.field[ qz ],
- field5 = scope.field[ q1z ],
- field6 = scope.field[ qyz ],
- field7 = scope.field[ q1yz ];
- if ( field0 < isol ) cubeindex |= 1;
- if ( field1 < isol ) cubeindex |= 2;
- if ( field2 < isol ) cubeindex |= 8;
- if ( field3 < isol ) cubeindex |= 4;
- if ( field4 < isol ) cubeindex |= 16;
- if ( field5 < isol ) cubeindex |= 32;
- if ( field6 < isol ) cubeindex |= 128;
- if ( field7 < isol ) cubeindex |= 64;
- // if cube is entirely in/out of the surface - bail, nothing to draw
- const bits = edgeTable[ cubeindex ];
- if ( bits === 0 ) return 0;
- const d = scope.delta,
- fx2 = fx + d,
- fy2 = fy + d,
- fz2 = fz + d;
- // top of the cube
- if ( bits & 1 ) {
- compNorm( q );
- compNorm( q1 );
- VIntX( q * 3, 0, isol, fx, fy, fz, field0, field1, q, q1 );
- }
- if ( bits & 2 ) {
- compNorm( q1 );
- compNorm( q1y );
- VIntY( q1 * 3, 3, isol, fx2, fy, fz, field1, field3, q1, q1y );
- }
- if ( bits & 4 ) {
- compNorm( qy );
- compNorm( q1y );
- VIntX( qy * 3, 6, isol, fx, fy2, fz, field2, field3, qy, q1y );
- }
- if ( bits & 8 ) {
- compNorm( q );
- compNorm( qy );
- VIntY( q * 3, 9, isol, fx, fy, fz, field0, field2, q, qy );
- }
- // bottom of the cube
- if ( bits & 16 ) {
- compNorm( qz );
- compNorm( q1z );
- VIntX( qz * 3, 12, isol, fx, fy, fz2, field4, field5, qz, q1z );
- }
- if ( bits & 32 ) {
- compNorm( q1z );
- compNorm( q1yz );
- VIntY(
- q1z * 3,
- 15,
- isol,
- fx2,
- fy,
- fz2,
- field5,
- field7,
- q1z,
- q1yz
- );
- }
- if ( bits & 64 ) {
- compNorm( qyz );
- compNorm( q1yz );
- VIntX(
- qyz * 3,
- 18,
- isol,
- fx,
- fy2,
- fz2,
- field6,
- field7,
- qyz,
- q1yz
- );
- }
- if ( bits & 128 ) {
- compNorm( qz );
- compNorm( qyz );
- VIntY( qz * 3, 21, isol, fx, fy, fz2, field4, field6, qz, qyz );
- }
- // vertical lines of the cube
- if ( bits & 256 ) {
- compNorm( q );
- compNorm( qz );
- VIntZ( q * 3, 24, isol, fx, fy, fz, field0, field4, q, qz );
- }
- if ( bits & 512 ) {
- compNorm( q1 );
- compNorm( q1z );
- VIntZ( q1 * 3, 27, isol, fx2, fy, fz, field1, field5, q1, q1z );
- }
- if ( bits & 1024 ) {
- compNorm( q1y );
- compNorm( q1yz );
- VIntZ(
- q1y * 3,
- 30,
- isol,
- fx2,
- fy2,
- fz,
- field3,
- field7,
- q1y,
- q1yz
- );
- }
- if ( bits & 2048 ) {
- compNorm( qy );
- compNorm( qyz );
- VIntZ( qy * 3, 33, isol, fx, fy2, fz, field2, field6, qy, qyz );
- }
- cubeindex <<= 4; // re-purpose cubeindex into an offset into triTable
- let o1,
- o2,
- o3,
- numtris = 0,
- i = 0;
- // here is where triangles are created
- while ( triTable[ cubeindex + i ] != - 1 ) {
- o1 = cubeindex + i;
- o2 = o1 + 1;
- o3 = o1 + 2;
- posnormtriv(
- vlist,
- nlist,
- clist,
- 3 * triTable[ o1 ],
- 3 * triTable[ o2 ],
- 3 * triTable[ o3 ],
- renderCallback
- );
- i += 3;
- numtris ++;
- }
- return numtris;
- }
- /////////////////////////////////////
- // Immediate render mode simulator
- /////////////////////////////////////
- function posnormtriv( pos, norm, colors, o1, o2, o3, renderCallback ) {
- const c = scope.count * 3;
- // positions
- scope.positionArray[ c + 0 ] = pos[ o1 ];
- scope.positionArray[ c + 1 ] = pos[ o1 + 1 ];
- scope.positionArray[ c + 2 ] = pos[ o1 + 2 ];
- scope.positionArray[ c + 3 ] = pos[ o2 ];
- scope.positionArray[ c + 4 ] = pos[ o2 + 1 ];
- scope.positionArray[ c + 5 ] = pos[ o2 + 2 ];
- scope.positionArray[ c + 6 ] = pos[ o3 ];
- scope.positionArray[ c + 7 ] = pos[ o3 + 1 ];
- scope.positionArray[ c + 8 ] = pos[ o3 + 2 ];
- // normals
- if ( scope.material.flatShading === true ) {
- const nx = ( norm[ o1 + 0 ] + norm[ o2 + 0 ] + norm[ o3 + 0 ] ) / 3;
- const ny = ( norm[ o1 + 1 ] + norm[ o2 + 1 ] + norm[ o3 + 1 ] ) / 3;
- const nz = ( norm[ o1 + 2 ] + norm[ o2 + 2 ] + norm[ o3 + 2 ] ) / 3;
- scope.normalArray[ c + 0 ] = nx;
- scope.normalArray[ c + 1 ] = ny;
- scope.normalArray[ c + 2 ] = nz;
- scope.normalArray[ c + 3 ] = nx;
- scope.normalArray[ c + 4 ] = ny;
- scope.normalArray[ c + 5 ] = nz;
- scope.normalArray[ c + 6 ] = nx;
- scope.normalArray[ c + 7 ] = ny;
- scope.normalArray[ c + 8 ] = nz;
- } else {
- scope.normalArray[ c + 0 ] = norm[ o1 + 0 ];
- scope.normalArray[ c + 1 ] = norm[ o1 + 1 ];
- scope.normalArray[ c + 2 ] = norm[ o1 + 2 ];
- scope.normalArray[ c + 3 ] = norm[ o2 + 0 ];
- scope.normalArray[ c + 4 ] = norm[ o2 + 1 ];
- scope.normalArray[ c + 5 ] = norm[ o2 + 2 ];
- scope.normalArray[ c + 6 ] = norm[ o3 + 0 ];
- scope.normalArray[ c + 7 ] = norm[ o3 + 1 ];
- scope.normalArray[ c + 8 ] = norm[ o3 + 2 ];
- }
- // uvs
- if ( scope.enableUvs ) {
- const d = scope.count * 2;
- scope.uvArray[ d + 0 ] = pos[ o1 + 0 ];
- scope.uvArray[ d + 1 ] = pos[ o1 + 2 ];
- scope.uvArray[ d + 2 ] = pos[ o2 + 0 ];
- scope.uvArray[ d + 3 ] = pos[ o2 + 2 ];
- scope.uvArray[ d + 4 ] = pos[ o3 + 0 ];
- scope.uvArray[ d + 5 ] = pos[ o3 + 2 ];
- }
- // colors
- if ( scope.enableColors ) {
- scope.colorArray[ c + 0 ] = colors[ o1 + 0 ];
- scope.colorArray[ c + 1 ] = colors[ o1 + 1 ];
- scope.colorArray[ c + 2 ] = colors[ o1 + 2 ];
- scope.colorArray[ c + 3 ] = colors[ o2 + 0 ];
- scope.colorArray[ c + 4 ] = colors[ o2 + 1 ];
- scope.colorArray[ c + 5 ] = colors[ o2 + 2 ];
- scope.colorArray[ c + 6 ] = colors[ o3 + 0 ];
- scope.colorArray[ c + 7 ] = colors[ o3 + 1 ];
- scope.colorArray[ c + 8 ] = colors[ o3 + 2 ];
- }
- scope.count += 3;
- if ( scope.count >= scope.maxCount - 3 ) {
- scope.hasPositions = true;
- scope.hasNormals = true;
- if ( scope.enableUvs ) {
- scope.hasUvs = true;
- }
- if ( scope.enableColors ) {
- scope.hasColors = true;
- }
- renderCallback( scope );
- }
- }
- this.begin = function () {
- this.count = 0;
- this.hasPositions = false;
- this.hasNormals = false;
- this.hasUvs = false;
- this.hasColors = false;
- };
- this.end = function ( renderCallback ) {
- if ( this.count === 0 ) return;
- for ( let i = this.count * 3; i < this.positionArray.length; i ++ ) {
- this.positionArray[ i ] = 0.0;
- }
- this.hasPositions = true;
- this.hasNormals = true;
- if ( this.enableUvs && this.material.map ) {
- this.hasUvs = true;
- }
- if ( this.enableColors && this.material.vertexColors !== NoColors ) {
- this.hasColors = true;
- }
- renderCallback( this );
- };
- /////////////////////////////////////
- // Metaballs
- /////////////////////////////////////
- // Adds a reciprocal ball (nice and blobby) that, to be fast, fades to zero after
- // a fixed distance, determined by strength and subtract.
- this.addBall = function ( ballx, bally, ballz, strength, subtract, colors ) {
- const sign = Math.sign( strength );
- strength = Math.abs( strength );
- const userDefineColor = ! ( colors === undefined || colors === null );
- let ballColor = new Color( ballx, bally, ballz );
- if ( userDefineColor ) {
- try {
- ballColor =
- colors instanceof Color
- ? colors
- : Array.isArray( colors )
- ? new Color(
- Math.min( Math.abs( colors[ 0 ] ), 1 ),
- Math.min( Math.abs( colors[ 1 ] ), 1 ),
- Math.min( Math.abs( colors[ 2 ] ), 1 )
- )
- : new Color( colors );
- } catch ( err ) {
- ballColor = new Color( ballx, bally, ballz );
- }
- }
- // Let's solve the equation to find the radius:
- // 1.0 / (0.000001 + radius^2) * strength - subtract = 0
- // strength / (radius^2) = subtract
- // strength = subtract * radius^2
- // radius^2 = strength / subtract
- // radius = sqrt(strength / subtract)
- const radius = this.size * Math.sqrt( strength / subtract ),
- zs = ballz * this.size,
- ys = bally * this.size,
- xs = ballx * this.size;
- let min_z = Math.floor( zs - radius );
- if ( min_z < 1 ) min_z = 1;
- let max_z = Math.floor( zs + radius );
- if ( max_z > this.size - 1 ) max_z = this.size - 1;
- let min_y = Math.floor( ys - radius );
- if ( min_y < 1 ) min_y = 1;
- let max_y = Math.floor( ys + radius );
- if ( max_y > this.size - 1 ) max_y = this.size - 1;
- let min_x = Math.floor( xs - radius );
- if ( min_x < 1 ) min_x = 1;
- let max_x = Math.floor( xs + radius );
- if ( max_x > this.size - 1 ) max_x = this.size - 1;
- // Don't polygonize in the outer layer because normals aren't
- // well-defined there.
- let x, y, z, y_offset, z_offset, fx, fy, fz, fz2, fy2, val;
- for ( z = min_z; z < max_z; z ++ ) {
- z_offset = this.size2 * z;
- fz = z / this.size - ballz;
- fz2 = fz * fz;
- for ( y = min_y; y < max_y; y ++ ) {
- y_offset = z_offset + this.size * y;
- fy = y / this.size - bally;
- fy2 = fy * fy;
- for ( x = min_x; x < max_x; x ++ ) {
- fx = x / this.size - ballx;
- val = strength / ( 0.000001 + fx * fx + fy2 + fz2 ) - subtract;
- if ( val > 0.0 ) {
- this.field[ y_offset + x ] += val * sign;
- // optimization
- // http://www.geisswerks.com/ryan/BLOBS/blobs.html
- const ratio =
- Math.sqrt( ( x - xs ) * ( x - xs ) + ( y - ys ) * ( y - ys ) + ( z - zs ) * ( z - zs ) ) / radius;
- const contrib =
- 1 - ratio * ratio * ratio * ( ratio * ( ratio * 6 - 15 ) + 10 );
- this.palette[ ( y_offset + x ) * 3 + 0 ] += ballColor.r * contrib;
- this.palette[ ( y_offset + x ) * 3 + 1 ] += ballColor.g * contrib;
- this.palette[ ( y_offset + x ) * 3 + 2 ] += ballColor.b * contrib;
- }
- }
- }
- }
- };
- this.addPlaneX = function ( strength, subtract ) {
- // cache attribute lookups
- const size = this.size,
- yd = this.yd,
- zd = this.zd,
- field = this.field;
- let x,
- y,
- z,
- xx,
- val,
- xdiv,
- cxy,
- dist = size * Math.sqrt( strength / subtract );
- if ( dist > size ) dist = size;
- for ( x = 0; x < dist; x ++ ) {
- xdiv = x / size;
- xx = xdiv * xdiv;
- val = strength / ( 0.0001 + xx ) - subtract;
- if ( val > 0.0 ) {
- for ( y = 0; y < size; y ++ ) {
- cxy = x + y * yd;
- for ( z = 0; z < size; z ++ ) {
- field[ zd * z + cxy ] += val;
- }
- }
- }
- }
- };
- this.addPlaneY = function ( strength, subtract ) {
- // cache attribute lookups
- const size = this.size,
- yd = this.yd,
- zd = this.zd,
- field = this.field;
- let x,
- y,
- z,
- yy,
- val,
- ydiv,
- cy,
- cxy,
- dist = size * Math.sqrt( strength / subtract );
- if ( dist > size ) dist = size;
- for ( y = 0; y < dist; y ++ ) {
- ydiv = y / size;
- yy = ydiv * ydiv;
- val = strength / ( 0.0001 + yy ) - subtract;
- if ( val > 0.0 ) {
- cy = y * yd;
- for ( x = 0; x < size; x ++ ) {
- cxy = cy + x;
- for ( z = 0; z < size; z ++ ) field[ zd * z + cxy ] += val;
- }
- }
- }
- };
- this.addPlaneZ = function ( strength, subtract ) {
- // cache attribute lookups
- const size = this.size,
- yd = this.yd,
- zd = this.zd,
- field = this.field;
- let x,
- y,
- z,
- zz,
- val,
- zdiv,
- cz,
- cyz,
- dist = size * Math.sqrt( strength / subtract );
- if ( dist > size ) dist = size;
- for ( z = 0; z < dist; z ++ ) {
- zdiv = z / size;
- zz = zdiv * zdiv;
- val = strength / ( 0.0001 + zz ) - subtract;
- if ( val > 0.0 ) {
- cz = zd * z;
- for ( y = 0; y < size; y ++ ) {
- cyz = cz + y * yd;
- for ( x = 0; x < size; x ++ ) field[ cyz + x ] += val;
- }
- }
- }
- };
- /////////////////////////////////////
- // Updates
- /////////////////////////////////////
- this.setCell = function ( x, y, z, value ) {
- const index = this.size2 * z + this.size * y + x;
- this.field[ index ] = value;
- };
- this.getCell = function ( x, y, z ) {
- const index = this.size2 * z + this.size * y + x;
- return this.field[ index ];
- };
- this.blur = function ( intensity = 1 ) {
- const field = this.field;
- const fieldCopy = field.slice();
- const size = this.size;
- const size2 = this.size2;
- for ( let x = 0; x < size; x ++ ) {
- for ( let y = 0; y < size; y ++ ) {
- for ( let z = 0; z < size; z ++ ) {
- const index = size2 * z + size * y + x;
- let val = fieldCopy[ index ];
- let count = 1;
- for ( let x2 = - 1; x2 <= 1; x2 += 2 ) {
- const x3 = x2 + x;
- if ( x3 < 0 || x3 >= size ) continue;
- for ( let y2 = - 1; y2 <= 1; y2 += 2 ) {
- const y3 = y2 + y;
- if ( y3 < 0 || y3 >= size ) continue;
- for ( let z2 = - 1; z2 <= 1; z2 += 2 ) {
- const z3 = z2 + z;
- if ( z3 < 0 || z3 >= size ) continue;
- const index2 = size2 * z3 + size * y3 + x3;
- const val2 = fieldCopy[ index2 ];
- count ++;
- val += intensity * ( val2 - val ) / count;
- }
- }
- }
- field[ index ] = val;
- }
- }
- }
- };
- this.reset = function () {
- // wipe the normal cache
- for ( let i = 0; i < this.size3; i ++ ) {
- this.normal_cache[ i * 3 ] = 0.0;
- this.field[ i ] = 0.0;
- this.palette[ i * 3 ] = this.palette[ i * 3 + 1 ] = this.palette[
- i * 3 + 2
- ] = 0.0;
- }
- };
- this.render = function ( renderCallback ) {
- this.begin();
- // Triangulate. Yeah, this is slow.
- const smin2 = this.size - 2;
- for ( let z = 1; z < smin2; z ++ ) {
- const z_offset = this.size2 * z;
- const fz = ( z - this.halfsize ) / this.halfsize; //+ 1
- for ( let y = 1; y < smin2; y ++ ) {
- const y_offset = z_offset + this.size * y;
- const fy = ( y - this.halfsize ) / this.halfsize; //+ 1
- for ( let x = 1; x < smin2; x ++ ) {
- const fx = ( x - this.halfsize ) / this.halfsize; //+ 1
- const q = y_offset + x;
- polygonize( fx, fy, fz, q, this.isolation, renderCallback );
- }
- }
- }
- this.end( renderCallback );
- };
- this.generateGeometry = function () {
- console.warn(
- 'THREE.MarchingCubes: generateGeometry() now returns BufferGeometry'
- );
- return this.generateBufferGeometry();
- };
- function concatenate( a, b, length ) {
- const result = new Float32Array( a.length + length );
- result.set( a, 0 );
- result.set( b.slice( 0, length ), a.length );
- return result;
- }
- this.generateBufferGeometry = function () {
- const geo = new BufferGeometry();
- let posArray = new Float32Array();
- let normArray = new Float32Array();
- let colorArray = new Float32Array();
- let uvArray = new Float32Array();
- const scope = this;
- const geo_callback = function ( object ) {
- if ( scope.hasPositions )
- posArray = concatenate(
- posArray,
- object.positionArray,
- object.count * 3
- );
- if ( scope.hasNormals )
- normArray = concatenate(
- normArray,
- object.normalArray,
- object.count * 3
- );
- if ( scope.hasColors )
- colorArray = concatenate(
- colorArray,
- object.colorArray,
- object.count * 3
- );
- if ( scope.hasUvs )
- uvArray = concatenate( uvArray, object.uvArray, object.count * 2 );
- object.count = 0;
- };
- this.render( geo_callback );
- if ( this.hasPositions )
- geo.setAttribute( 'position', new BufferAttribute( posArray, 3 ) );
- if ( this.hasNormals )
- geo.setAttribute( 'normal', new BufferAttribute( normArray, 3 ) );
- if ( this.hasColors )
- geo.setAttribute( 'color', new BufferAttribute( colorArray, 3 ) );
- if ( this.hasUvs )
- geo.setAttribute( 'uv', new BufferAttribute( uvArray, 2 ) );
- return geo;
- };
- this.init( resolution );
- }
- }
- MarchingCubes.prototype.isMarchingCubes = true;
- /////////////////////////////////////
- // Marching cubes lookup tables
- /////////////////////////////////////
- // These tables are straight from Paul Bourke's page:
- // http://local.wasp.uwa.edu.au/~pbourke/geometry/polygonise/
- // who in turn got them from Cory Gene Bloyd.
- const edgeTable = new Int32Array( [
- 0x0, 0x109, 0x203, 0x30a, 0x406, 0x50f, 0x605, 0x70c,
- 0x80c, 0x905, 0xa0f, 0xb06, 0xc0a, 0xd03, 0xe09, 0xf00,
- 0x190, 0x99, 0x393, 0x29a, 0x596, 0x49f, 0x795, 0x69c,
- 0x99c, 0x895, 0xb9f, 0xa96, 0xd9a, 0xc93, 0xf99, 0xe90,
- 0x230, 0x339, 0x33, 0x13a, 0x636, 0x73f, 0x435, 0x53c,
- 0xa3c, 0xb35, 0x83f, 0x936, 0xe3a, 0xf33, 0xc39, 0xd30,
- 0x3a0, 0x2a9, 0x1a3, 0xaa, 0x7a6, 0x6af, 0x5a5, 0x4ac,
- 0xbac, 0xaa5, 0x9af, 0x8a6, 0xfaa, 0xea3, 0xda9, 0xca0,
- 0x460, 0x569, 0x663, 0x76a, 0x66, 0x16f, 0x265, 0x36c,
- 0xc6c, 0xd65, 0xe6f, 0xf66, 0x86a, 0x963, 0xa69, 0xb60,
- 0x5f0, 0x4f9, 0x7f3, 0x6fa, 0x1f6, 0xff, 0x3f5, 0x2fc,
- 0xdfc, 0xcf5, 0xfff, 0xef6, 0x9fa, 0x8f3, 0xbf9, 0xaf0,
- 0x650, 0x759, 0x453, 0x55a, 0x256, 0x35f, 0x55, 0x15c,
- 0xe5c, 0xf55, 0xc5f, 0xd56, 0xa5a, 0xb53, 0x859, 0x950,
- 0x7c0, 0x6c9, 0x5c3, 0x4ca, 0x3c6, 0x2cf, 0x1c5, 0xcc,
- 0xfcc, 0xec5, 0xdcf, 0xcc6, 0xbca, 0xac3, 0x9c9, 0x8c0,
- 0x8c0, 0x9c9, 0xac3, 0xbca, 0xcc6, 0xdcf, 0xec5, 0xfcc,
- 0xcc, 0x1c5, 0x2cf, 0x3c6, 0x4ca, 0x5c3, 0x6c9, 0x7c0,
- 0x950, 0x859, 0xb53, 0xa5a, 0xd56, 0xc5f, 0xf55, 0xe5c,
- 0x15c, 0x55, 0x35f, 0x256, 0x55a, 0x453, 0x759, 0x650,
- 0xaf0, 0xbf9, 0x8f3, 0x9fa, 0xef6, 0xfff, 0xcf5, 0xdfc,
- 0x2fc, 0x3f5, 0xff, 0x1f6, 0x6fa, 0x7f3, 0x4f9, 0x5f0,
- 0xb60, 0xa69, 0x963, 0x86a, 0xf66, 0xe6f, 0xd65, 0xc6c,
- 0x36c, 0x265, 0x16f, 0x66, 0x76a, 0x663, 0x569, 0x460,
- 0xca0, 0xda9, 0xea3, 0xfaa, 0x8a6, 0x9af, 0xaa5, 0xbac,
- 0x4ac, 0x5a5, 0x6af, 0x7a6, 0xaa, 0x1a3, 0x2a9, 0x3a0,
- 0xd30, 0xc39, 0xf33, 0xe3a, 0x936, 0x83f, 0xb35, 0xa3c,
- 0x53c, 0x435, 0x73f, 0x636, 0x13a, 0x33, 0x339, 0x230,
- 0xe90, 0xf99, 0xc93, 0xd9a, 0xa96, 0xb9f, 0x895, 0x99c,
- 0x69c, 0x795, 0x49f, 0x596, 0x29a, 0x393, 0x99, 0x190,
- 0xf00, 0xe09, 0xd03, 0xc0a, 0xb06, 0xa0f, 0x905, 0x80c,
- 0x70c, 0x605, 0x50f, 0x406, 0x30a, 0x203, 0x109, 0x0 ] );
- const triTable = new Int32Array( [
- - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 0, 8, 3, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 0, 1, 9, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 1, 8, 3, 9, 8, 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 1, 2, 10, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 0, 8, 3, 1, 2, 10, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 9, 2, 10, 0, 2, 9, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 2, 8, 3, 2, 10, 8, 10, 9, 8, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 3, 11, 2, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 0, 11, 2, 8, 11, 0, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 1, 9, 0, 2, 3, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 1, 11, 2, 1, 9, 11, 9, 8, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 3, 10, 1, 11, 10, 3, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 0, 10, 1, 0, 8, 10, 8, 11, 10, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 3, 9, 0, 3, 11, 9, 11, 10, 9, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 9, 8, 10, 10, 8, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 4, 7, 8, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 4, 3, 0, 7, 3, 4, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 0, 1, 9, 8, 4, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 4, 1, 9, 4, 7, 1, 7, 3, 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 1, 2, 10, 8, 4, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 3, 4, 7, 3, 0, 4, 1, 2, 10, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 9, 2, 10, 9, 0, 2, 8, 4, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 2, 10, 9, 2, 9, 7, 2, 7, 3, 7, 9, 4, - 1, - 1, - 1, - 1,
- 8, 4, 7, 3, 11, 2, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 11, 4, 7, 11, 2, 4, 2, 0, 4, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 9, 0, 1, 8, 4, 7, 2, 3, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 4, 7, 11, 9, 4, 11, 9, 11, 2, 9, 2, 1, - 1, - 1, - 1, - 1,
- 3, 10, 1, 3, 11, 10, 7, 8, 4, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 1, 11, 10, 1, 4, 11, 1, 0, 4, 7, 11, 4, - 1, - 1, - 1, - 1,
- 4, 7, 8, 9, 0, 11, 9, 11, 10, 11, 0, 3, - 1, - 1, - 1, - 1,
- 4, 7, 11, 4, 11, 9, 9, 11, 10, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 9, 5, 4, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 9, 5, 4, 0, 8, 3, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 0, 5, 4, 1, 5, 0, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 8, 5, 4, 8, 3, 5, 3, 1, 5, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 1, 2, 10, 9, 5, 4, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 3, 0, 8, 1, 2, 10, 4, 9, 5, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 5, 2, 10, 5, 4, 2, 4, 0, 2, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 2, 10, 5, 3, 2, 5, 3, 5, 4, 3, 4, 8, - 1, - 1, - 1, - 1,
- 9, 5, 4, 2, 3, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 0, 11, 2, 0, 8, 11, 4, 9, 5, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 0, 5, 4, 0, 1, 5, 2, 3, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 2, 1, 5, 2, 5, 8, 2, 8, 11, 4, 8, 5, - 1, - 1, - 1, - 1,
- 10, 3, 11, 10, 1, 3, 9, 5, 4, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 4, 9, 5, 0, 8, 1, 8, 10, 1, 8, 11, 10, - 1, - 1, - 1, - 1,
- 5, 4, 0, 5, 0, 11, 5, 11, 10, 11, 0, 3, - 1, - 1, - 1, - 1,
- 5, 4, 8, 5, 8, 10, 10, 8, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 9, 7, 8, 5, 7, 9, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 9, 3, 0, 9, 5, 3, 5, 7, 3, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 0, 7, 8, 0, 1, 7, 1, 5, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 1, 5, 3, 3, 5, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 9, 7, 8, 9, 5, 7, 10, 1, 2, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 10, 1, 2, 9, 5, 0, 5, 3, 0, 5, 7, 3, - 1, - 1, - 1, - 1,
- 8, 0, 2, 8, 2, 5, 8, 5, 7, 10, 5, 2, - 1, - 1, - 1, - 1,
- 2, 10, 5, 2, 5, 3, 3, 5, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 7, 9, 5, 7, 8, 9, 3, 11, 2, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 9, 5, 7, 9, 7, 2, 9, 2, 0, 2, 7, 11, - 1, - 1, - 1, - 1,
- 2, 3, 11, 0, 1, 8, 1, 7, 8, 1, 5, 7, - 1, - 1, - 1, - 1,
- 11, 2, 1, 11, 1, 7, 7, 1, 5, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 9, 5, 8, 8, 5, 7, 10, 1, 3, 10, 3, 11, - 1, - 1, - 1, - 1,
- 5, 7, 0, 5, 0, 9, 7, 11, 0, 1, 0, 10, 11, 10, 0, - 1,
- 11, 10, 0, 11, 0, 3, 10, 5, 0, 8, 0, 7, 5, 7, 0, - 1,
- 11, 10, 5, 7, 11, 5, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 10, 6, 5, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 0, 8, 3, 5, 10, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 9, 0, 1, 5, 10, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 1, 8, 3, 1, 9, 8, 5, 10, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 1, 6, 5, 2, 6, 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 1, 6, 5, 1, 2, 6, 3, 0, 8, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 9, 6, 5, 9, 0, 6, 0, 2, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 5, 9, 8, 5, 8, 2, 5, 2, 6, 3, 2, 8, - 1, - 1, - 1, - 1,
- 2, 3, 11, 10, 6, 5, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 11, 0, 8, 11, 2, 0, 10, 6, 5, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 0, 1, 9, 2, 3, 11, 5, 10, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 5, 10, 6, 1, 9, 2, 9, 11, 2, 9, 8, 11, - 1, - 1, - 1, - 1,
- 6, 3, 11, 6, 5, 3, 5, 1, 3, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 0, 8, 11, 0, 11, 5, 0, 5, 1, 5, 11, 6, - 1, - 1, - 1, - 1,
- 3, 11, 6, 0, 3, 6, 0, 6, 5, 0, 5, 9, - 1, - 1, - 1, - 1,
- 6, 5, 9, 6, 9, 11, 11, 9, 8, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 5, 10, 6, 4, 7, 8, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 4, 3, 0, 4, 7, 3, 6, 5, 10, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 1, 9, 0, 5, 10, 6, 8, 4, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 10, 6, 5, 1, 9, 7, 1, 7, 3, 7, 9, 4, - 1, - 1, - 1, - 1,
- 6, 1, 2, 6, 5, 1, 4, 7, 8, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 1, 2, 5, 5, 2, 6, 3, 0, 4, 3, 4, 7, - 1, - 1, - 1, - 1,
- 8, 4, 7, 9, 0, 5, 0, 6, 5, 0, 2, 6, - 1, - 1, - 1, - 1,
- 7, 3, 9, 7, 9, 4, 3, 2, 9, 5, 9, 6, 2, 6, 9, - 1,
- 3, 11, 2, 7, 8, 4, 10, 6, 5, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 5, 10, 6, 4, 7, 2, 4, 2, 0, 2, 7, 11, - 1, - 1, - 1, - 1,
- 0, 1, 9, 4, 7, 8, 2, 3, 11, 5, 10, 6, - 1, - 1, - 1, - 1,
- 9, 2, 1, 9, 11, 2, 9, 4, 11, 7, 11, 4, 5, 10, 6, - 1,
- 8, 4, 7, 3, 11, 5, 3, 5, 1, 5, 11, 6, - 1, - 1, - 1, - 1,
- 5, 1, 11, 5, 11, 6, 1, 0, 11, 7, 11, 4, 0, 4, 11, - 1,
- 0, 5, 9, 0, 6, 5, 0, 3, 6, 11, 6, 3, 8, 4, 7, - 1,
- 6, 5, 9, 6, 9, 11, 4, 7, 9, 7, 11, 9, - 1, - 1, - 1, - 1,
- 10, 4, 9, 6, 4, 10, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 4, 10, 6, 4, 9, 10, 0, 8, 3, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 10, 0, 1, 10, 6, 0, 6, 4, 0, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 8, 3, 1, 8, 1, 6, 8, 6, 4, 6, 1, 10, - 1, - 1, - 1, - 1,
- 1, 4, 9, 1, 2, 4, 2, 6, 4, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 3, 0, 8, 1, 2, 9, 2, 4, 9, 2, 6, 4, - 1, - 1, - 1, - 1,
- 0, 2, 4, 4, 2, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 8, 3, 2, 8, 2, 4, 4, 2, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 10, 4, 9, 10, 6, 4, 11, 2, 3, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 0, 8, 2, 2, 8, 11, 4, 9, 10, 4, 10, 6, - 1, - 1, - 1, - 1,
- 3, 11, 2, 0, 1, 6, 0, 6, 4, 6, 1, 10, - 1, - 1, - 1, - 1,
- 6, 4, 1, 6, 1, 10, 4, 8, 1, 2, 1, 11, 8, 11, 1, - 1,
- 9, 6, 4, 9, 3, 6, 9, 1, 3, 11, 6, 3, - 1, - 1, - 1, - 1,
- 8, 11, 1, 8, 1, 0, 11, 6, 1, 9, 1, 4, 6, 4, 1, - 1,
- 3, 11, 6, 3, 6, 0, 0, 6, 4, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 6, 4, 8, 11, 6, 8, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 7, 10, 6, 7, 8, 10, 8, 9, 10, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 0, 7, 3, 0, 10, 7, 0, 9, 10, 6, 7, 10, - 1, - 1, - 1, - 1,
- 10, 6, 7, 1, 10, 7, 1, 7, 8, 1, 8, 0, - 1, - 1, - 1, - 1,
- 10, 6, 7, 10, 7, 1, 1, 7, 3, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 1, 2, 6, 1, 6, 8, 1, 8, 9, 8, 6, 7, - 1, - 1, - 1, - 1,
- 2, 6, 9, 2, 9, 1, 6, 7, 9, 0, 9, 3, 7, 3, 9, - 1,
- 7, 8, 0, 7, 0, 6, 6, 0, 2, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 7, 3, 2, 6, 7, 2, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 2, 3, 11, 10, 6, 8, 10, 8, 9, 8, 6, 7, - 1, - 1, - 1, - 1,
- 2, 0, 7, 2, 7, 11, 0, 9, 7, 6, 7, 10, 9, 10, 7, - 1,
- 1, 8, 0, 1, 7, 8, 1, 10, 7, 6, 7, 10, 2, 3, 11, - 1,
- 11, 2, 1, 11, 1, 7, 10, 6, 1, 6, 7, 1, - 1, - 1, - 1, - 1,
- 8, 9, 6, 8, 6, 7, 9, 1, 6, 11, 6, 3, 1, 3, 6, - 1,
- 0, 9, 1, 11, 6, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 7, 8, 0, 7, 0, 6, 3, 11, 0, 11, 6, 0, - 1, - 1, - 1, - 1,
- 7, 11, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 7, 6, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 3, 0, 8, 11, 7, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 0, 1, 9, 11, 7, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 8, 1, 9, 8, 3, 1, 11, 7, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 10, 1, 2, 6, 11, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 1, 2, 10, 3, 0, 8, 6, 11, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 2, 9, 0, 2, 10, 9, 6, 11, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 6, 11, 7, 2, 10, 3, 10, 8, 3, 10, 9, 8, - 1, - 1, - 1, - 1,
- 7, 2, 3, 6, 2, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 7, 0, 8, 7, 6, 0, 6, 2, 0, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 2, 7, 6, 2, 3, 7, 0, 1, 9, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 1, 6, 2, 1, 8, 6, 1, 9, 8, 8, 7, 6, - 1, - 1, - 1, - 1,
- 10, 7, 6, 10, 1, 7, 1, 3, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 10, 7, 6, 1, 7, 10, 1, 8, 7, 1, 0, 8, - 1, - 1, - 1, - 1,
- 0, 3, 7, 0, 7, 10, 0, 10, 9, 6, 10, 7, - 1, - 1, - 1, - 1,
- 7, 6, 10, 7, 10, 8, 8, 10, 9, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 6, 8, 4, 11, 8, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 3, 6, 11, 3, 0, 6, 0, 4, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 8, 6, 11, 8, 4, 6, 9, 0, 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 9, 4, 6, 9, 6, 3, 9, 3, 1, 11, 3, 6, - 1, - 1, - 1, - 1,
- 6, 8, 4, 6, 11, 8, 2, 10, 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 1, 2, 10, 3, 0, 11, 0, 6, 11, 0, 4, 6, - 1, - 1, - 1, - 1,
- 4, 11, 8, 4, 6, 11, 0, 2, 9, 2, 10, 9, - 1, - 1, - 1, - 1,
- 10, 9, 3, 10, 3, 2, 9, 4, 3, 11, 3, 6, 4, 6, 3, - 1,
- 8, 2, 3, 8, 4, 2, 4, 6, 2, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 0, 4, 2, 4, 6, 2, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 1, 9, 0, 2, 3, 4, 2, 4, 6, 4, 3, 8, - 1, - 1, - 1, - 1,
- 1, 9, 4, 1, 4, 2, 2, 4, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 8, 1, 3, 8, 6, 1, 8, 4, 6, 6, 10, 1, - 1, - 1, - 1, - 1,
- 10, 1, 0, 10, 0, 6, 6, 0, 4, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 4, 6, 3, 4, 3, 8, 6, 10, 3, 0, 3, 9, 10, 9, 3, - 1,
- 10, 9, 4, 6, 10, 4, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 4, 9, 5, 7, 6, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 0, 8, 3, 4, 9, 5, 11, 7, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 5, 0, 1, 5, 4, 0, 7, 6, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 11, 7, 6, 8, 3, 4, 3, 5, 4, 3, 1, 5, - 1, - 1, - 1, - 1,
- 9, 5, 4, 10, 1, 2, 7, 6, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 6, 11, 7, 1, 2, 10, 0, 8, 3, 4, 9, 5, - 1, - 1, - 1, - 1,
- 7, 6, 11, 5, 4, 10, 4, 2, 10, 4, 0, 2, - 1, - 1, - 1, - 1,
- 3, 4, 8, 3, 5, 4, 3, 2, 5, 10, 5, 2, 11, 7, 6, - 1,
- 7, 2, 3, 7, 6, 2, 5, 4, 9, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 9, 5, 4, 0, 8, 6, 0, 6, 2, 6, 8, 7, - 1, - 1, - 1, - 1,
- 3, 6, 2, 3, 7, 6, 1, 5, 0, 5, 4, 0, - 1, - 1, - 1, - 1,
- 6, 2, 8, 6, 8, 7, 2, 1, 8, 4, 8, 5, 1, 5, 8, - 1,
- 9, 5, 4, 10, 1, 6, 1, 7, 6, 1, 3, 7, - 1, - 1, - 1, - 1,
- 1, 6, 10, 1, 7, 6, 1, 0, 7, 8, 7, 0, 9, 5, 4, - 1,
- 4, 0, 10, 4, 10, 5, 0, 3, 10, 6, 10, 7, 3, 7, 10, - 1,
- 7, 6, 10, 7, 10, 8, 5, 4, 10, 4, 8, 10, - 1, - 1, - 1, - 1,
- 6, 9, 5, 6, 11, 9, 11, 8, 9, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 3, 6, 11, 0, 6, 3, 0, 5, 6, 0, 9, 5, - 1, - 1, - 1, - 1,
- 0, 11, 8, 0, 5, 11, 0, 1, 5, 5, 6, 11, - 1, - 1, - 1, - 1,
- 6, 11, 3, 6, 3, 5, 5, 3, 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 1, 2, 10, 9, 5, 11, 9, 11, 8, 11, 5, 6, - 1, - 1, - 1, - 1,
- 0, 11, 3, 0, 6, 11, 0, 9, 6, 5, 6, 9, 1, 2, 10, - 1,
- 11, 8, 5, 11, 5, 6, 8, 0, 5, 10, 5, 2, 0, 2, 5, - 1,
- 6, 11, 3, 6, 3, 5, 2, 10, 3, 10, 5, 3, - 1, - 1, - 1, - 1,
- 5, 8, 9, 5, 2, 8, 5, 6, 2, 3, 8, 2, - 1, - 1, - 1, - 1,
- 9, 5, 6, 9, 6, 0, 0, 6, 2, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 1, 5, 8, 1, 8, 0, 5, 6, 8, 3, 8, 2, 6, 2, 8, - 1,
- 1, 5, 6, 2, 1, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 1, 3, 6, 1, 6, 10, 3, 8, 6, 5, 6, 9, 8, 9, 6, - 1,
- 10, 1, 0, 10, 0, 6, 9, 5, 0, 5, 6, 0, - 1, - 1, - 1, - 1,
- 0, 3, 8, 5, 6, 10, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 10, 5, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 11, 5, 10, 7, 5, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 11, 5, 10, 11, 7, 5, 8, 3, 0, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 5, 11, 7, 5, 10, 11, 1, 9, 0, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 10, 7, 5, 10, 11, 7, 9, 8, 1, 8, 3, 1, - 1, - 1, - 1, - 1,
- 11, 1, 2, 11, 7, 1, 7, 5, 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 0, 8, 3, 1, 2, 7, 1, 7, 5, 7, 2, 11, - 1, - 1, - 1, - 1,
- 9, 7, 5, 9, 2, 7, 9, 0, 2, 2, 11, 7, - 1, - 1, - 1, - 1,
- 7, 5, 2, 7, 2, 11, 5, 9, 2, 3, 2, 8, 9, 8, 2, - 1,
- 2, 5, 10, 2, 3, 5, 3, 7, 5, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 8, 2, 0, 8, 5, 2, 8, 7, 5, 10, 2, 5, - 1, - 1, - 1, - 1,
- 9, 0, 1, 5, 10, 3, 5, 3, 7, 3, 10, 2, - 1, - 1, - 1, - 1,
- 9, 8, 2, 9, 2, 1, 8, 7, 2, 10, 2, 5, 7, 5, 2, - 1,
- 1, 3, 5, 3, 7, 5, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 0, 8, 7, 0, 7, 1, 1, 7, 5, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 9, 0, 3, 9, 3, 5, 5, 3, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 9, 8, 7, 5, 9, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 5, 8, 4, 5, 10, 8, 10, 11, 8, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 5, 0, 4, 5, 11, 0, 5, 10, 11, 11, 3, 0, - 1, - 1, - 1, - 1,
- 0, 1, 9, 8, 4, 10, 8, 10, 11, 10, 4, 5, - 1, - 1, - 1, - 1,
- 10, 11, 4, 10, 4, 5, 11, 3, 4, 9, 4, 1, 3, 1, 4, - 1,
- 2, 5, 1, 2, 8, 5, 2, 11, 8, 4, 5, 8, - 1, - 1, - 1, - 1,
- 0, 4, 11, 0, 11, 3, 4, 5, 11, 2, 11, 1, 5, 1, 11, - 1,
- 0, 2, 5, 0, 5, 9, 2, 11, 5, 4, 5, 8, 11, 8, 5, - 1,
- 9, 4, 5, 2, 11, 3, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 2, 5, 10, 3, 5, 2, 3, 4, 5, 3, 8, 4, - 1, - 1, - 1, - 1,
- 5, 10, 2, 5, 2, 4, 4, 2, 0, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 3, 10, 2, 3, 5, 10, 3, 8, 5, 4, 5, 8, 0, 1, 9, - 1,
- 5, 10, 2, 5, 2, 4, 1, 9, 2, 9, 4, 2, - 1, - 1, - 1, - 1,
- 8, 4, 5, 8, 5, 3, 3, 5, 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 0, 4, 5, 1, 0, 5, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 8, 4, 5, 8, 5, 3, 9, 0, 5, 0, 3, 5, - 1, - 1, - 1, - 1,
- 9, 4, 5, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 4, 11, 7, 4, 9, 11, 9, 10, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 0, 8, 3, 4, 9, 7, 9, 11, 7, 9, 10, 11, - 1, - 1, - 1, - 1,
- 1, 10, 11, 1, 11, 4, 1, 4, 0, 7, 4, 11, - 1, - 1, - 1, - 1,
- 3, 1, 4, 3, 4, 8, 1, 10, 4, 7, 4, 11, 10, 11, 4, - 1,
- 4, 11, 7, 9, 11, 4, 9, 2, 11, 9, 1, 2, - 1, - 1, - 1, - 1,
- 9, 7, 4, 9, 11, 7, 9, 1, 11, 2, 11, 1, 0, 8, 3, - 1,
- 11, 7, 4, 11, 4, 2, 2, 4, 0, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 11, 7, 4, 11, 4, 2, 8, 3, 4, 3, 2, 4, - 1, - 1, - 1, - 1,
- 2, 9, 10, 2, 7, 9, 2, 3, 7, 7, 4, 9, - 1, - 1, - 1, - 1,
- 9, 10, 7, 9, 7, 4, 10, 2, 7, 8, 7, 0, 2, 0, 7, - 1,
- 3, 7, 10, 3, 10, 2, 7, 4, 10, 1, 10, 0, 4, 0, 10, - 1,
- 1, 10, 2, 8, 7, 4, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 4, 9, 1, 4, 1, 7, 7, 1, 3, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 4, 9, 1, 4, 1, 7, 0, 8, 1, 8, 7, 1, - 1, - 1, - 1, - 1,
- 4, 0, 3, 7, 4, 3, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 4, 8, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 9, 10, 8, 10, 11, 8, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 3, 0, 9, 3, 9, 11, 11, 9, 10, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 0, 1, 10, 0, 10, 8, 8, 10, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 3, 1, 10, 11, 3, 10, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 1, 2, 11, 1, 11, 9, 9, 11, 8, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 3, 0, 9, 3, 9, 11, 1, 2, 9, 2, 11, 9, - 1, - 1, - 1, - 1,
- 0, 2, 11, 8, 0, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 3, 2, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 2, 3, 8, 2, 8, 10, 10, 8, 9, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 9, 10, 2, 0, 9, 2, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 2, 3, 8, 2, 8, 10, 0, 1, 8, 1, 10, 8, - 1, - 1, - 1, - 1,
- 1, 10, 2, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 1, 3, 8, 9, 1, 8, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 0, 9, 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 0, 3, 8, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1 ] );
- export { MarchingCubes, edgeTable, triTable };
|