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- import { WebGLRenderTarget } from './WebGLRenderTarget.js';
- class WebGLMultipleRenderTargets extends WebGLRenderTarget {
- constructor( width, height, count ) {
- super( width, height );
- const texture = this.texture;
- this.texture = [];
- for ( let i = 0; i < count; i ++ ) {
- this.texture[ i ] = texture.clone();
- }
- }
- setSize( width, height, depth = 1 ) {
- if ( this.width !== width || this.height !== height || this.depth !== depth ) {
- this.width = width;
- this.height = height;
- this.depth = depth;
- for ( let i = 0, il = this.texture.length; i < il; i ++ ) {
- this.texture[ i ].image.width = width;
- this.texture[ i ].image.height = height;
- this.texture[ i ].image.depth = depth;
- }
- this.dispose();
- }
- this.viewport.set( 0, 0, width, height );
- this.scissor.set( 0, 0, width, height );
- return this;
- }
- copy( source ) {
- this.dispose();
- this.width = source.width;
- this.height = source.height;
- this.depth = source.depth;
- this.viewport.set( 0, 0, this.width, this.height );
- this.scissor.set( 0, 0, this.width, this.height );
- this.depthBuffer = source.depthBuffer;
- this.stencilBuffer = source.stencilBuffer;
- this.depthTexture = source.depthTexture;
- this.texture.length = 0;
- for ( let i = 0, il = source.texture.length; i < il; i ++ ) {
- this.texture[ i ] = source.texture[ i ].clone();
- }
- return this;
- }
- }
- WebGLMultipleRenderTargets.prototype.isWebGLMultipleRenderTargets = true;
- export { WebGLMultipleRenderTargets };
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