PositionNode.js 2.4 KB

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  1. import Node from '../core/Node.js';
  2. import AttributeNode from '../core/AttributeNode.js';
  3. import VaryNode from '../core/VaryNode.js';
  4. import ModelNode from '../accessors/ModelNode.js';
  5. import MathNode from '../math/MathNode.js';
  6. import OperatorNode from '../math/OperatorNode.js';
  7. import { transformDirection } from '../functions/MathFunctions.js';
  8. class PositionNode extends Node {
  9. static LOCAL = 'local';
  10. static WORLD = 'world';
  11. static VIEW = 'view';
  12. static VIEW_DIRECTION = 'viewDirection';
  13. constructor( scope = PositionNode.POSITION ) {
  14. super( 'vec3' );
  15. this.scope = scope;
  16. }
  17. generate( builder, output ) {
  18. const type = this.getType( builder );
  19. const nodeData = builder.getDataFromNode( this, builder.shaderStage );
  20. const scope = this.scope;
  21. let localPositionNode = nodeData.localPositionNode;
  22. if ( localPositionNode === undefined ) {
  23. localPositionNode = new AttributeNode( 'position', 'vec3' );
  24. nodeData.localPositionNode = localPositionNode;
  25. }
  26. let outputNode = localPositionNode;
  27. if ( scope === PositionNode.WORLD ) {
  28. let worldPositionNode = nodeData.worldPositionNode;
  29. if ( worldPositionNode === undefined ) {
  30. const vertexPositionNode = transformDirection.call( { dir: localPositionNode, matrix: new ModelNode( ModelNode.WORLD_MATRIX ) } );
  31. worldPositionNode = new VaryNode( vertexPositionNode );
  32. nodeData.worldPositionNode = worldPositionNode;
  33. }
  34. outputNode = worldPositionNode;
  35. } else if ( scope === PositionNode.VIEW ) {
  36. let viewPositionNode = nodeData.viewPositionNode;
  37. if ( viewPositionNode === undefined ) {
  38. const vertexPositionNode = new OperatorNode( '*', new ModelNode( ModelNode.VIEW_MATRIX ), localPositionNode );
  39. viewPositionNode = new VaryNode( vertexPositionNode );
  40. nodeData.viewPositionNode = viewPositionNode;
  41. }
  42. outputNode = viewPositionNode;
  43. } else if ( scope === PositionNode.VIEW_DIRECTION ) {
  44. let viewDirPositionNode = nodeData.viewDirPositionNode;
  45. if ( viewDirPositionNode === undefined ) {
  46. const vertexPositionNode = new MathNode( MathNode.NEGATE, new PositionNode( PositionNode.VIEW ) );
  47. viewDirPositionNode = new MathNode( MathNode.NORMALIZE, new VaryNode( vertexPositionNode ) );
  48. nodeData.viewDirPositionNode = viewDirPositionNode;
  49. }
  50. outputNode = viewDirPositionNode;
  51. }
  52. const positionSnipped = outputNode.build( builder, type );
  53. return builder.format( positionSnipped, type, output );
  54. }
  55. }
  56. export default PositionNode;