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- import {extent, nice, thresholdSturges, ticks} from "d3-array";
- import {slice} from "./array.js";
- import ascending from "./ascending.js";
- import area from "./area.js";
- import constant from "./constant.js";
- import contains from "./contains.js";
- import noop from "./noop.js";
- var cases = [
- [],
- [[[1.0, 1.5], [0.5, 1.0]]],
- [[[1.5, 1.0], [1.0, 1.5]]],
- [[[1.5, 1.0], [0.5, 1.0]]],
- [[[1.0, 0.5], [1.5, 1.0]]],
- [[[1.0, 1.5], [0.5, 1.0]], [[1.0, 0.5], [1.5, 1.0]]],
- [[[1.0, 0.5], [1.0, 1.5]]],
- [[[1.0, 0.5], [0.5, 1.0]]],
- [[[0.5, 1.0], [1.0, 0.5]]],
- [[[1.0, 1.5], [1.0, 0.5]]],
- [[[0.5, 1.0], [1.0, 0.5]], [[1.5, 1.0], [1.0, 1.5]]],
- [[[1.5, 1.0], [1.0, 0.5]]],
- [[[0.5, 1.0], [1.5, 1.0]]],
- [[[1.0, 1.5], [1.5, 1.0]]],
- [[[0.5, 1.0], [1.0, 1.5]]],
- []
- ];
- export default function() {
- var dx = 1,
- dy = 1,
- threshold = thresholdSturges,
- smooth = smoothLinear;
- function contours(values) {
- var tz = threshold(values);
- // Convert number of thresholds into uniform thresholds.
- if (!Array.isArray(tz)) {
- const e = extent(values, finite);
- tz = ticks(...nice(e[0], e[1], tz), tz);
- while (tz[tz.length - 1] >= e[1]) tz.pop();
- while (tz[1] < e[0]) tz.shift();
- } else {
- tz = tz.slice().sort(ascending);
- }
- return tz.map(value => contour(values, value));
- }
- // Accumulate, smooth contour rings, assign holes to exterior rings.
- // Based on https://github.com/mbostock/shapefile/blob/v0.6.2/shp/polygon.js
- function contour(values, value) {
- const v = value == null ? NaN : +value;
- if (isNaN(v)) throw new Error(`invalid value: ${value}`);
- var polygons = [],
- holes = [];
- isorings(values, v, function(ring) {
- smooth(ring, values, v);
- if (area(ring) > 0) polygons.push([ring]);
- else holes.push(ring);
- });
- holes.forEach(function(hole) {
- for (var i = 0, n = polygons.length, polygon; i < n; ++i) {
- if (contains((polygon = polygons[i])[0], hole) !== -1) {
- polygon.push(hole);
- return;
- }
- }
- });
- return {
- type: "MultiPolygon",
- value: value,
- coordinates: polygons
- };
- }
- // Marching squares with isolines stitched into rings.
- // Based on https://github.com/topojson/topojson-client/blob/v3.0.0/src/stitch.js
- function isorings(values, value, callback) {
- var fragmentByStart = new Array,
- fragmentByEnd = new Array,
- x, y, t0, t1, t2, t3;
- // Special case for the first row (y = -1, t2 = t3 = 0).
- x = y = -1;
- t1 = above(values[0], value);
- cases[t1 << 1].forEach(stitch);
- while (++x < dx - 1) {
- t0 = t1, t1 = above(values[x + 1], value);
- cases[t0 | t1 << 1].forEach(stitch);
- }
- cases[t1 << 0].forEach(stitch);
- // General case for the intermediate rows.
- while (++y < dy - 1) {
- x = -1;
- t1 = above(values[y * dx + dx], value);
- t2 = above(values[y * dx], value);
- cases[t1 << 1 | t2 << 2].forEach(stitch);
- while (++x < dx - 1) {
- t0 = t1, t1 = above(values[y * dx + dx + x + 1], value);
- t3 = t2, t2 = above(values[y * dx + x + 1], value);
- cases[t0 | t1 << 1 | t2 << 2 | t3 << 3].forEach(stitch);
- }
- cases[t1 | t2 << 3].forEach(stitch);
- }
- // Special case for the last row (y = dy - 1, t0 = t1 = 0).
- x = -1;
- t2 = values[y * dx] >= value;
- cases[t2 << 2].forEach(stitch);
- while (++x < dx - 1) {
- t3 = t2, t2 = above(values[y * dx + x + 1], value);
- cases[t2 << 2 | t3 << 3].forEach(stitch);
- }
- cases[t2 << 3].forEach(stitch);
- function stitch(line) {
- var start = [line[0][0] + x, line[0][1] + y],
- end = [line[1][0] + x, line[1][1] + y],
- startIndex = index(start),
- endIndex = index(end),
- f, g;
- if (f = fragmentByEnd[startIndex]) {
- if (g = fragmentByStart[endIndex]) {
- delete fragmentByEnd[f.end];
- delete fragmentByStart[g.start];
- if (f === g) {
- f.ring.push(end);
- callback(f.ring);
- } else {
- fragmentByStart[f.start] = fragmentByEnd[g.end] = {start: f.start, end: g.end, ring: f.ring.concat(g.ring)};
- }
- } else {
- delete fragmentByEnd[f.end];
- f.ring.push(end);
- fragmentByEnd[f.end = endIndex] = f;
- }
- } else if (f = fragmentByStart[endIndex]) {
- if (g = fragmentByEnd[startIndex]) {
- delete fragmentByStart[f.start];
- delete fragmentByEnd[g.end];
- if (f === g) {
- f.ring.push(end);
- callback(f.ring);
- } else {
- fragmentByStart[g.start] = fragmentByEnd[f.end] = {start: g.start, end: f.end, ring: g.ring.concat(f.ring)};
- }
- } else {
- delete fragmentByStart[f.start];
- f.ring.unshift(start);
- fragmentByStart[f.start = startIndex] = f;
- }
- } else {
- fragmentByStart[startIndex] = fragmentByEnd[endIndex] = {start: startIndex, end: endIndex, ring: [start, end]};
- }
- }
- }
- function index(point) {
- return point[0] * 2 + point[1] * (dx + 1) * 4;
- }
- function smoothLinear(ring, values, value) {
- ring.forEach(function(point) {
- var x = point[0],
- y = point[1],
- xt = x | 0,
- yt = y | 0,
- v1 = valid(values[yt * dx + xt]);
- if (x > 0 && x < dx && xt === x) {
- point[0] = smooth1(x, valid(values[yt * dx + xt - 1]), v1, value);
- }
- if (y > 0 && y < dy && yt === y) {
- point[1] = smooth1(y, valid(values[(yt - 1) * dx + xt]), v1, value);
- }
- });
- }
- contours.contour = contour;
- contours.size = function(_) {
- if (!arguments.length) return [dx, dy];
- var _0 = Math.floor(_[0]), _1 = Math.floor(_[1]);
- if (!(_0 >= 0 && _1 >= 0)) throw new Error("invalid size");
- return dx = _0, dy = _1, contours;
- };
- contours.thresholds = function(_) {
- return arguments.length ? (threshold = typeof _ === "function" ? _ : Array.isArray(_) ? constant(slice.call(_)) : constant(_), contours) : threshold;
- };
- contours.smooth = function(_) {
- return arguments.length ? (smooth = _ ? smoothLinear : noop, contours) : smooth === smoothLinear;
- };
- return contours;
- }
- // When computing the extent, ignore infinite values (as well as invalid ones).
- function finite(x) {
- return isFinite(x) ? x : NaN;
- }
- // Is the (possibly invalid) x greater than or equal to the (known valid) value?
- // Treat any invalid value as below negative infinity.
- function above(x, value) {
- return x == null ? false : +x >= value;
- }
- // During smoothing, treat any invalid value as negative infinity.
- function valid(v) {
- return v == null || isNaN(v = +v) ? -Infinity : v;
- }
- function smooth1(x, v0, v1, value) {
- const a = value - v0;
- const b = v1 - v0;
- const d = isFinite(a) || isFinite(b) ? a / b : Math.sign(a) / Math.sign(b);
- return isNaN(d) ? x : x + d - 0.5;
- }
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