OrbitControls.js 26 KB

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  1. ( function () {
  2. // Unlike TrackballControls, it maintains the "up" direction object.up (+Y by default).
  3. //
  4. // Orbit - left mouse / touch: one-finger move
  5. // Zoom - middle mouse, or mousewheel / touch: two-finger spread or squish
  6. // Pan - right mouse, or left mouse + ctrl/meta/shiftKey, or arrow keys / touch: two-finger move
  7. const _changeEvent = {
  8. type: 'change'
  9. };
  10. const _startEvent = {
  11. type: 'start'
  12. };
  13. const _endEvent = {
  14. type: 'end'
  15. };
  16. class OrbitControls extends THREE.EventDispatcher {
  17. constructor( object, domElement ) {
  18. super();
  19. if ( domElement === undefined ) console.warn( 'THREE.OrbitControls: The second parameter "domElement" is now mandatory.' );
  20. if ( domElement === document ) console.error( 'THREE.OrbitControls: "document" should not be used as the target "domElement". Please use "renderer.domElement" instead.' );
  21. this.object = object;
  22. this.domElement = domElement;
  23. this.domElement.style.touchAction = 'none'; // disable touch scroll
  24. // Set to false to disable this control
  25. this.enabled = true; // "target" sets the location of focus, where the object orbits around
  26. this.target = new THREE.Vector3(); // How far you can dolly in and out ( PerspectiveCamera only )
  27. this.minDistance = 0;
  28. this.maxDistance = Infinity; // How far you can zoom in and out ( OrthographicCamera only )
  29. this.minZoom = 0;
  30. this.maxZoom = Infinity; // How far you can orbit vertically, upper and lower limits.
  31. // Range is 0 to Math.PI radians.
  32. this.minPolarAngle = 0; // radians
  33. this.maxPolarAngle = Math.PI; // radians
  34. // How far you can orbit horizontally, upper and lower limits.
  35. // If set, the interval [ min, max ] must be a sub-interval of [ - 2 PI, 2 PI ], with ( max - min < 2 PI )
  36. this.minAzimuthAngle = - Infinity; // radians
  37. this.maxAzimuthAngle = Infinity; // radians
  38. // Set to true to enable damping (inertia)
  39. // If damping is enabled, you must call controls.update() in your animation loop
  40. this.enableDamping = false;
  41. this.dampingFactor = 0.05; // This option actually enables dollying in and out; left as "zoom" for backwards compatibility.
  42. // Set to false to disable zooming
  43. this.enableZoom = true;
  44. this.zoomSpeed = 1.0; // Set to false to disable rotating
  45. this.enableRotate = true;
  46. this.rotateSpeed = 1.0; // Set to false to disable panning
  47. this.enablePan = true;
  48. this.panSpeed = 1.0;
  49. this.screenSpacePanning = true; // if false, pan orthogonal to world-space direction camera.up
  50. this.keyPanSpeed = 7.0; // pixels moved per arrow key push
  51. // Set to true to automatically rotate around the target
  52. // If auto-rotate is enabled, you must call controls.update() in your animation loop
  53. this.autoRotate = false;
  54. this.autoRotateSpeed = 2.0; // 30 seconds per orbit when fps is 60
  55. // The four arrow keys
  56. this.keys = {
  57. LEFT: 'ArrowLeft',
  58. UP: 'ArrowUp',
  59. RIGHT: 'ArrowRight',
  60. BOTTOM: 'ArrowDown'
  61. }; // Mouse buttons
  62. this.mouseButtons = {
  63. LEFT: THREE.MOUSE.ROTATE,
  64. MIDDLE: THREE.MOUSE.DOLLY,
  65. RIGHT: THREE.MOUSE.PAN
  66. }; // Touch fingers
  67. this.touches = {
  68. ONE: THREE.TOUCH.ROTATE,
  69. TWO: THREE.TOUCH.DOLLY_PAN
  70. }; // for reset
  71. this.target0 = this.target.clone();
  72. this.position0 = this.object.position.clone();
  73. this.zoom0 = this.object.zoom; // the target DOM element for key events
  74. this._domElementKeyEvents = null; //
  75. // public methods
  76. //
  77. this.getPolarAngle = function () {
  78. return spherical.phi;
  79. };
  80. this.getAzimuthalAngle = function () {
  81. return spherical.theta;
  82. };
  83. this.getDistance = function () {
  84. return this.object.position.distanceTo( this.target );
  85. };
  86. this.listenToKeyEvents = function ( domElement ) {
  87. domElement.addEventListener( 'keydown', onKeyDown );
  88. this._domElementKeyEvents = domElement;
  89. };
  90. this.saveState = function () {
  91. scope.target0.copy( scope.target );
  92. scope.position0.copy( scope.object.position );
  93. scope.zoom0 = scope.object.zoom;
  94. };
  95. this.reset = function () {
  96. scope.target.copy( scope.target0 );
  97. scope.object.position.copy( scope.position0 );
  98. scope.object.zoom = scope.zoom0;
  99. scope.object.updateProjectionMatrix();
  100. scope.dispatchEvent( _changeEvent );
  101. scope.update();
  102. state = STATE.NONE;
  103. }; // this method is exposed, but perhaps it would be better if we can make it private...
  104. this.update = function () {
  105. const offset = new THREE.Vector3(); // so camera.up is the orbit axis
  106. const quat = new THREE.Quaternion().setFromUnitVectors( object.up, new THREE.Vector3( 0, 1, 0 ) );
  107. const quatInverse = quat.clone().invert();
  108. const lastPosition = new THREE.Vector3();
  109. const lastQuaternion = new THREE.Quaternion();
  110. const twoPI = 2 * Math.PI;
  111. return function update() {
  112. const position = scope.object.position;
  113. offset.copy( position ).sub( scope.target ); // rotate offset to "y-axis-is-up" space
  114. offset.applyQuaternion( quat ); // angle from z-axis around y-axis
  115. spherical.setFromVector3( offset );
  116. if ( scope.autoRotate && state === STATE.NONE ) {
  117. rotateLeft( getAutoRotationAngle() );
  118. }
  119. if ( scope.enableDamping ) {
  120. spherical.theta += sphericalDelta.theta * scope.dampingFactor;
  121. spherical.phi += sphericalDelta.phi * scope.dampingFactor;
  122. } else {
  123. spherical.theta += sphericalDelta.theta;
  124. spherical.phi += sphericalDelta.phi;
  125. } // restrict theta to be between desired limits
  126. let min = scope.minAzimuthAngle;
  127. let max = scope.maxAzimuthAngle;
  128. if ( isFinite( min ) && isFinite( max ) ) {
  129. if ( min < - Math.PI ) min += twoPI; else if ( min > Math.PI ) min -= twoPI;
  130. if ( max < - Math.PI ) max += twoPI; else if ( max > Math.PI ) max -= twoPI;
  131. if ( min <= max ) {
  132. spherical.theta = Math.max( min, Math.min( max, spherical.theta ) );
  133. } else {
  134. spherical.theta = spherical.theta > ( min + max ) / 2 ? Math.max( min, spherical.theta ) : Math.min( max, spherical.theta );
  135. }
  136. } // restrict phi to be between desired limits
  137. spherical.phi = Math.max( scope.minPolarAngle, Math.min( scope.maxPolarAngle, spherical.phi ) );
  138. spherical.makeSafe();
  139. spherical.radius *= scale; // restrict radius to be between desired limits
  140. spherical.radius = Math.max( scope.minDistance, Math.min( scope.maxDistance, spherical.radius ) ); // move target to panned location
  141. if ( scope.enableDamping === true ) {
  142. scope.target.addScaledVector( panOffset, scope.dampingFactor );
  143. } else {
  144. scope.target.add( panOffset );
  145. }
  146. offset.setFromSpherical( spherical ); // rotate offset back to "camera-up-vector-is-up" space
  147. offset.applyQuaternion( quatInverse );
  148. position.copy( scope.target ).add( offset );
  149. scope.object.lookAt( scope.target );
  150. if ( scope.enableDamping === true ) {
  151. sphericalDelta.theta *= 1 - scope.dampingFactor;
  152. sphericalDelta.phi *= 1 - scope.dampingFactor;
  153. panOffset.multiplyScalar( 1 - scope.dampingFactor );
  154. } else {
  155. sphericalDelta.set( 0, 0, 0 );
  156. panOffset.set( 0, 0, 0 );
  157. }
  158. scale = 1; // update condition is:
  159. // min(camera displacement, camera rotation in radians)^2 > EPS
  160. // using small-angle approximation cos(x/2) = 1 - x^2 / 8
  161. if ( zoomChanged || lastPosition.distanceToSquared( scope.object.position ) > EPS || 8 * ( 1 - lastQuaternion.dot( scope.object.quaternion ) ) > EPS ) {
  162. scope.dispatchEvent( _changeEvent );
  163. lastPosition.copy( scope.object.position );
  164. lastQuaternion.copy( scope.object.quaternion );
  165. zoomChanged = false;
  166. return true;
  167. }
  168. return false;
  169. };
  170. }();
  171. this.dispose = function () {
  172. scope.domElement.removeEventListener( 'contextmenu', onContextMenu );
  173. scope.domElement.removeEventListener( 'pointerdown', onPointerDown );
  174. scope.domElement.removeEventListener( 'pointercancel', onPointerCancel );
  175. scope.domElement.removeEventListener( 'wheel', onMouseWheel );
  176. scope.domElement.removeEventListener( 'pointermove', onPointerMove );
  177. scope.domElement.removeEventListener( 'pointerup', onPointerUp );
  178. if ( scope._domElementKeyEvents !== null ) {
  179. scope._domElementKeyEvents.removeEventListener( 'keydown', onKeyDown );
  180. } //scope.dispatchEvent( { type: 'dispose' } ); // should this be added here?
  181. }; //
  182. // internals
  183. //
  184. const scope = this;
  185. const STATE = {
  186. NONE: - 1,
  187. ROTATE: 0,
  188. DOLLY: 1,
  189. PAN: 2,
  190. TOUCH_ROTATE: 3,
  191. TOUCH_PAN: 4,
  192. TOUCH_DOLLY_PAN: 5,
  193. TOUCH_DOLLY_ROTATE: 6
  194. };
  195. let state = STATE.NONE;
  196. const EPS = 0.000001; // current position in spherical coordinates
  197. const spherical = new THREE.Spherical();
  198. const sphericalDelta = new THREE.Spherical();
  199. let scale = 1;
  200. const panOffset = new THREE.Vector3();
  201. let zoomChanged = false;
  202. const rotateStart = new THREE.Vector2();
  203. const rotateEnd = new THREE.Vector2();
  204. const rotateDelta = new THREE.Vector2();
  205. const panStart = new THREE.Vector2();
  206. const panEnd = new THREE.Vector2();
  207. const panDelta = new THREE.Vector2();
  208. const dollyStart = new THREE.Vector2();
  209. const dollyEnd = new THREE.Vector2();
  210. const dollyDelta = new THREE.Vector2();
  211. const pointers = [];
  212. const pointerPositions = {};
  213. function getAutoRotationAngle() {
  214. return 2 * Math.PI / 60 / 60 * scope.autoRotateSpeed;
  215. }
  216. function getZoomScale() {
  217. return Math.pow( 0.95, scope.zoomSpeed );
  218. }
  219. function rotateLeft( angle ) {
  220. sphericalDelta.theta -= angle;
  221. }
  222. function rotateUp( angle ) {
  223. sphericalDelta.phi -= angle;
  224. }
  225. const panLeft = function () {
  226. const v = new THREE.Vector3();
  227. return function panLeft( distance, objectMatrix ) {
  228. v.setFromMatrixColumn( objectMatrix, 0 ); // get X column of objectMatrix
  229. v.multiplyScalar( - distance );
  230. panOffset.add( v );
  231. };
  232. }();
  233. const panUp = function () {
  234. const v = new THREE.Vector3();
  235. return function panUp( distance, objectMatrix ) {
  236. if ( scope.screenSpacePanning === true ) {
  237. v.setFromMatrixColumn( objectMatrix, 1 );
  238. } else {
  239. v.setFromMatrixColumn( objectMatrix, 0 );
  240. v.crossVectors( scope.object.up, v );
  241. }
  242. v.multiplyScalar( distance );
  243. panOffset.add( v );
  244. };
  245. }(); // deltaX and deltaY are in pixels; right and down are positive
  246. const pan = function () {
  247. const offset = new THREE.Vector3();
  248. return function pan( deltaX, deltaY ) {
  249. const element = scope.domElement;
  250. if ( scope.object.isPerspectiveCamera ) {
  251. // perspective
  252. const position = scope.object.position;
  253. offset.copy( position ).sub( scope.target );
  254. let targetDistance = offset.length(); // half of the fov is center to top of screen
  255. targetDistance *= Math.tan( scope.object.fov / 2 * Math.PI / 180.0 ); // we use only clientHeight here so aspect ratio does not distort speed
  256. panLeft( 2 * deltaX * targetDistance / element.clientHeight, scope.object.matrix );
  257. panUp( 2 * deltaY * targetDistance / element.clientHeight, scope.object.matrix );
  258. } else if ( scope.object.isOrthographicCamera ) {
  259. // orthographic
  260. panLeft( deltaX * ( scope.object.right - scope.object.left ) / scope.object.zoom / element.clientWidth, scope.object.matrix );
  261. panUp( deltaY * ( scope.object.top - scope.object.bottom ) / scope.object.zoom / element.clientHeight, scope.object.matrix );
  262. } else {
  263. // camera neither orthographic nor perspective
  264. console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - pan disabled.' );
  265. scope.enablePan = false;
  266. }
  267. };
  268. }();
  269. function dollyOut( dollyScale ) {
  270. if ( scope.object.isPerspectiveCamera ) {
  271. scale /= dollyScale;
  272. } else if ( scope.object.isOrthographicCamera ) {
  273. scope.object.zoom = Math.max( scope.minZoom, Math.min( scope.maxZoom, scope.object.zoom * dollyScale ) );
  274. scope.object.updateProjectionMatrix();
  275. zoomChanged = true;
  276. } else {
  277. console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled.' );
  278. scope.enableZoom = false;
  279. }
  280. }
  281. function dollyIn( dollyScale ) {
  282. if ( scope.object.isPerspectiveCamera ) {
  283. scale *= dollyScale;
  284. } else if ( scope.object.isOrthographicCamera ) {
  285. scope.object.zoom = Math.max( scope.minZoom, Math.min( scope.maxZoom, scope.object.zoom / dollyScale ) );
  286. scope.object.updateProjectionMatrix();
  287. zoomChanged = true;
  288. } else {
  289. console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled.' );
  290. scope.enableZoom = false;
  291. }
  292. } //
  293. // event callbacks - update the object state
  294. //
  295. function handleMouseDownRotate( event ) {
  296. rotateStart.set( event.clientX, event.clientY );
  297. }
  298. function handleMouseDownDolly( event ) {
  299. dollyStart.set( event.clientX, event.clientY );
  300. }
  301. function handleMouseDownPan( event ) {
  302. panStart.set( event.clientX, event.clientY );
  303. }
  304. function handleMouseMoveRotate( event ) {
  305. rotateEnd.set( event.clientX, event.clientY );
  306. rotateDelta.subVectors( rotateEnd, rotateStart ).multiplyScalar( scope.rotateSpeed );
  307. const element = scope.domElement;
  308. rotateLeft( 2 * Math.PI * rotateDelta.x / element.clientHeight ); // yes, height
  309. rotateUp( 2 * Math.PI * rotateDelta.y / element.clientHeight );
  310. rotateStart.copy( rotateEnd );
  311. scope.update();
  312. }
  313. function handleMouseMoveDolly( event ) {
  314. dollyEnd.set( event.clientX, event.clientY );
  315. dollyDelta.subVectors( dollyEnd, dollyStart );
  316. if ( dollyDelta.y > 0 ) {
  317. dollyOut( getZoomScale() );
  318. } else if ( dollyDelta.y < 0 ) {
  319. dollyIn( getZoomScale() );
  320. }
  321. dollyStart.copy( dollyEnd );
  322. scope.update();
  323. }
  324. function handleMouseMovePan( event ) {
  325. panEnd.set( event.clientX, event.clientY );
  326. panDelta.subVectors( panEnd, panStart ).multiplyScalar( scope.panSpeed );
  327. pan( panDelta.x, panDelta.y );
  328. panStart.copy( panEnd );
  329. scope.update();
  330. }
  331. function handleMouseUp() { // no-op
  332. }
  333. function handleMouseWheel( event ) {
  334. if ( event.deltaY < 0 ) {
  335. dollyIn( getZoomScale() );
  336. } else if ( event.deltaY > 0 ) {
  337. dollyOut( getZoomScale() );
  338. }
  339. scope.update();
  340. }
  341. function handleKeyDown( event ) {
  342. let needsUpdate = false;
  343. switch ( event.code ) {
  344. case scope.keys.UP:
  345. pan( 0, scope.keyPanSpeed );
  346. needsUpdate = true;
  347. break;
  348. case scope.keys.BOTTOM:
  349. pan( 0, - scope.keyPanSpeed );
  350. needsUpdate = true;
  351. break;
  352. case scope.keys.LEFT:
  353. pan( scope.keyPanSpeed, 0 );
  354. needsUpdate = true;
  355. break;
  356. case scope.keys.RIGHT:
  357. pan( - scope.keyPanSpeed, 0 );
  358. needsUpdate = true;
  359. break;
  360. }
  361. if ( needsUpdate ) {
  362. // prevent the browser from scrolling on cursor keys
  363. event.preventDefault();
  364. scope.update();
  365. }
  366. }
  367. function handleTouchStartRotate() {
  368. if ( pointers.length === 1 ) {
  369. rotateStart.set( pointers[ 0 ].pageX, pointers[ 0 ].pageY );
  370. } else {
  371. const x = 0.5 * ( pointers[ 0 ].pageX + pointers[ 1 ].pageX );
  372. const y = 0.5 * ( pointers[ 0 ].pageY + pointers[ 1 ].pageY );
  373. rotateStart.set( x, y );
  374. }
  375. }
  376. function handleTouchStartPan() {
  377. if ( pointers.length === 1 ) {
  378. panStart.set( pointers[ 0 ].pageX, pointers[ 0 ].pageY );
  379. } else {
  380. const x = 0.5 * ( pointers[ 0 ].pageX + pointers[ 1 ].pageX );
  381. const y = 0.5 * ( pointers[ 0 ].pageY + pointers[ 1 ].pageY );
  382. panStart.set( x, y );
  383. }
  384. }
  385. function handleTouchStartDolly() {
  386. const dx = pointers[ 0 ].pageX - pointers[ 1 ].pageX;
  387. const dy = pointers[ 0 ].pageY - pointers[ 1 ].pageY;
  388. const distance = Math.sqrt( dx * dx + dy * dy );
  389. dollyStart.set( 0, distance );
  390. }
  391. function handleTouchStartDollyPan() {
  392. if ( scope.enableZoom ) handleTouchStartDolly();
  393. if ( scope.enablePan ) handleTouchStartPan();
  394. }
  395. function handleTouchStartDollyRotate() {
  396. if ( scope.enableZoom ) handleTouchStartDolly();
  397. if ( scope.enableRotate ) handleTouchStartRotate();
  398. }
  399. function handleTouchMoveRotate( event ) {
  400. if ( pointers.length == 1 ) {
  401. rotateEnd.set( event.pageX, event.pageY );
  402. } else {
  403. const position = getSecondPointerPosition( event );
  404. const x = 0.5 * ( event.pageX + position.x );
  405. const y = 0.5 * ( event.pageY + position.y );
  406. rotateEnd.set( x, y );
  407. }
  408. rotateDelta.subVectors( rotateEnd, rotateStart ).multiplyScalar( scope.rotateSpeed );
  409. const element = scope.domElement;
  410. rotateLeft( 2 * Math.PI * rotateDelta.x / element.clientHeight ); // yes, height
  411. rotateUp( 2 * Math.PI * rotateDelta.y / element.clientHeight );
  412. rotateStart.copy( rotateEnd );
  413. }
  414. function handleTouchMovePan( event ) {
  415. if ( pointers.length === 1 ) {
  416. panEnd.set( event.pageX, event.pageY );
  417. } else {
  418. const position = getSecondPointerPosition( event );
  419. const x = 0.5 * ( event.pageX + position.x );
  420. const y = 0.5 * ( event.pageY + position.y );
  421. panEnd.set( x, y );
  422. }
  423. panDelta.subVectors( panEnd, panStart ).multiplyScalar( scope.panSpeed );
  424. pan( panDelta.x, panDelta.y );
  425. panStart.copy( panEnd );
  426. }
  427. function handleTouchMoveDolly( event ) {
  428. const position = getSecondPointerPosition( event );
  429. const dx = event.pageX - position.x;
  430. const dy = event.pageY - position.y;
  431. const distance = Math.sqrt( dx * dx + dy * dy );
  432. dollyEnd.set( 0, distance );
  433. dollyDelta.set( 0, Math.pow( dollyEnd.y / dollyStart.y, scope.zoomSpeed ) );
  434. dollyOut( dollyDelta.y );
  435. dollyStart.copy( dollyEnd );
  436. }
  437. function handleTouchMoveDollyPan( event ) {
  438. if ( scope.enableZoom ) handleTouchMoveDolly( event );
  439. if ( scope.enablePan ) handleTouchMovePan( event );
  440. }
  441. function handleTouchMoveDollyRotate( event ) {
  442. if ( scope.enableZoom ) handleTouchMoveDolly( event );
  443. if ( scope.enableRotate ) handleTouchMoveRotate( event );
  444. }
  445. function handleTouchEnd() { // no-op
  446. } //
  447. // event handlers - FSM: listen for events and reset state
  448. //
  449. function onPointerDown( event ) {
  450. if ( scope.enabled === false ) return;
  451. if ( pointers.length === 0 ) {
  452. scope.domElement.setPointerCapture( event.pointerId );
  453. scope.domElement.addEventListener( 'pointermove', onPointerMove );
  454. scope.domElement.addEventListener( 'pointerup', onPointerUp );
  455. } //
  456. addPointer( event );
  457. if ( event.pointerType === 'touch' ) {
  458. onTouchStart( event );
  459. } else {
  460. onMouseDown( event );
  461. }
  462. }
  463. function onPointerMove( event ) {
  464. if ( scope.enabled === false ) return;
  465. if ( event.pointerType === 'touch' ) {
  466. onTouchMove( event );
  467. } else {
  468. onMouseMove( event );
  469. }
  470. }
  471. function onPointerUp( event ) {
  472. if ( scope.enabled === false ) return;
  473. if ( event.pointerType === 'touch' ) {
  474. onTouchEnd();
  475. } else {
  476. onMouseUp( event );
  477. }
  478. removePointer( event ); //
  479. if ( pointers.length === 0 ) {
  480. scope.domElement.releasePointerCapture( event.pointerId );
  481. scope.domElement.removeEventListener( 'pointermove', onPointerMove );
  482. scope.domElement.removeEventListener( 'pointerup', onPointerUp );
  483. }
  484. }
  485. function onPointerCancel( event ) {
  486. removePointer( event );
  487. }
  488. function onMouseDown( event ) {
  489. let mouseAction;
  490. switch ( event.button ) {
  491. case 0:
  492. mouseAction = scope.mouseButtons.LEFT;
  493. break;
  494. case 1:
  495. mouseAction = scope.mouseButtons.MIDDLE;
  496. break;
  497. case 2:
  498. mouseAction = scope.mouseButtons.RIGHT;
  499. break;
  500. default:
  501. mouseAction = - 1;
  502. }
  503. switch ( mouseAction ) {
  504. case THREE.MOUSE.DOLLY:
  505. if ( scope.enableZoom === false ) return;
  506. handleMouseDownDolly( event );
  507. state = STATE.DOLLY;
  508. break;
  509. case THREE.MOUSE.ROTATE:
  510. if ( event.ctrlKey || event.metaKey || event.shiftKey ) {
  511. if ( scope.enablePan === false ) return;
  512. handleMouseDownPan( event );
  513. state = STATE.PAN;
  514. } else {
  515. if ( scope.enableRotate === false ) return;
  516. handleMouseDownRotate( event );
  517. state = STATE.ROTATE;
  518. }
  519. break;
  520. case THREE.MOUSE.PAN:
  521. if ( event.ctrlKey || event.metaKey || event.shiftKey ) {
  522. if ( scope.enableRotate === false ) return;
  523. handleMouseDownRotate( event );
  524. state = STATE.ROTATE;
  525. } else {
  526. if ( scope.enablePan === false ) return;
  527. handleMouseDownPan( event );
  528. state = STATE.PAN;
  529. }
  530. break;
  531. default:
  532. state = STATE.NONE;
  533. }
  534. if ( state !== STATE.NONE ) {
  535. scope.dispatchEvent( _startEvent );
  536. }
  537. }
  538. function onMouseMove( event ) {
  539. if ( scope.enabled === false ) return;
  540. switch ( state ) {
  541. case STATE.ROTATE:
  542. if ( scope.enableRotate === false ) return;
  543. handleMouseMoveRotate( event );
  544. break;
  545. case STATE.DOLLY:
  546. if ( scope.enableZoom === false ) return;
  547. handleMouseMoveDolly( event );
  548. break;
  549. case STATE.PAN:
  550. if ( scope.enablePan === false ) return;
  551. handleMouseMovePan( event );
  552. break;
  553. }
  554. }
  555. function onMouseUp( event ) {
  556. handleMouseUp( event );
  557. scope.dispatchEvent( _endEvent );
  558. state = STATE.NONE;
  559. }
  560. function onMouseWheel( event ) {
  561. if ( scope.enabled === false || scope.enableZoom === false || state !== STATE.NONE && state !== STATE.ROTATE ) return;
  562. event.preventDefault();
  563. scope.dispatchEvent( _startEvent );
  564. handleMouseWheel( event );
  565. scope.dispatchEvent( _endEvent );
  566. }
  567. function onKeyDown( event ) {
  568. if ( scope.enabled === false || scope.enablePan === false ) return;
  569. handleKeyDown( event );
  570. }
  571. function onTouchStart( event ) {
  572. trackPointer( event );
  573. switch ( pointers.length ) {
  574. case 1:
  575. switch ( scope.touches.ONE ) {
  576. case THREE.TOUCH.ROTATE:
  577. if ( scope.enableRotate === false ) return;
  578. handleTouchStartRotate();
  579. state = STATE.TOUCH_ROTATE;
  580. break;
  581. case THREE.TOUCH.PAN:
  582. if ( scope.enablePan === false ) return;
  583. handleTouchStartPan();
  584. state = STATE.TOUCH_PAN;
  585. break;
  586. default:
  587. state = STATE.NONE;
  588. }
  589. break;
  590. case 2:
  591. switch ( scope.touches.TWO ) {
  592. case THREE.TOUCH.DOLLY_PAN:
  593. if ( scope.enableZoom === false && scope.enablePan === false ) return;
  594. handleTouchStartDollyPan();
  595. state = STATE.TOUCH_DOLLY_PAN;
  596. break;
  597. case THREE.TOUCH.DOLLY_ROTATE:
  598. if ( scope.enableZoom === false && scope.enableRotate === false ) return;
  599. handleTouchStartDollyRotate();
  600. state = STATE.TOUCH_DOLLY_ROTATE;
  601. break;
  602. default:
  603. state = STATE.NONE;
  604. }
  605. break;
  606. default:
  607. state = STATE.NONE;
  608. }
  609. if ( state !== STATE.NONE ) {
  610. scope.dispatchEvent( _startEvent );
  611. }
  612. }
  613. function onTouchMove( event ) {
  614. trackPointer( event );
  615. switch ( state ) {
  616. case STATE.TOUCH_ROTATE:
  617. if ( scope.enableRotate === false ) return;
  618. handleTouchMoveRotate( event );
  619. scope.update();
  620. break;
  621. case STATE.TOUCH_PAN:
  622. if ( scope.enablePan === false ) return;
  623. handleTouchMovePan( event );
  624. scope.update();
  625. break;
  626. case STATE.TOUCH_DOLLY_PAN:
  627. if ( scope.enableZoom === false && scope.enablePan === false ) return;
  628. handleTouchMoveDollyPan( event );
  629. scope.update();
  630. break;
  631. case STATE.TOUCH_DOLLY_ROTATE:
  632. if ( scope.enableZoom === false && scope.enableRotate === false ) return;
  633. handleTouchMoveDollyRotate( event );
  634. scope.update();
  635. break;
  636. default:
  637. state = STATE.NONE;
  638. }
  639. }
  640. function onTouchEnd( event ) {
  641. handleTouchEnd( event );
  642. scope.dispatchEvent( _endEvent );
  643. state = STATE.NONE;
  644. }
  645. function onContextMenu( event ) {
  646. if ( scope.enabled === false ) return;
  647. event.preventDefault();
  648. }
  649. function addPointer( event ) {
  650. pointers.push( event );
  651. }
  652. function removePointer( event ) {
  653. delete pointerPositions[ event.pointerId ];
  654. for ( let i = 0; i < pointers.length; i ++ ) {
  655. if ( pointers[ i ].pointerId == event.pointerId ) {
  656. pointers.splice( i, 1 );
  657. return;
  658. }
  659. }
  660. }
  661. function trackPointer( event ) {
  662. let position = pointerPositions[ event.pointerId ];
  663. if ( position === undefined ) {
  664. position = new THREE.Vector2();
  665. pointerPositions[ event.pointerId ] = position;
  666. }
  667. position.set( event.pageX, event.pageY );
  668. }
  669. function getSecondPointerPosition( event ) {
  670. const pointer = event.pointerId === pointers[ 0 ].pointerId ? pointers[ 1 ] : pointers[ 0 ];
  671. return pointerPositions[ pointer.pointerId ];
  672. } //
  673. scope.domElement.addEventListener( 'contextmenu', onContextMenu );
  674. scope.domElement.addEventListener( 'pointerdown', onPointerDown );
  675. scope.domElement.addEventListener( 'pointercancel', onPointerCancel );
  676. scope.domElement.addEventListener( 'wheel', onMouseWheel, {
  677. passive: false
  678. } ); // force an update at start
  679. this.update();
  680. }
  681. } // This set of controls performs orbiting, dollying (zooming), and panning.
  682. // Unlike TrackballControls, it maintains the "up" direction object.up (+Y by default).
  683. // This is very similar to OrbitControls, another set of touch behavior
  684. //
  685. // Orbit - right mouse, or left mouse + ctrl/meta/shiftKey / touch: two-finger rotate
  686. // Zoom - middle mouse, or mousewheel / touch: two-finger spread or squish
  687. // Pan - left mouse, or arrow keys / touch: one-finger move
  688. class MapControls extends OrbitControls {
  689. constructor( object, domElement ) {
  690. super( object, domElement );
  691. this.screenSpacePanning = false; // pan orthogonal to world-space direction camera.up
  692. this.mouseButtons.LEFT = THREE.MOUSE.PAN;
  693. this.mouseButtons.RIGHT = THREE.MOUSE.ROTATE;
  694. this.touches.ONE = THREE.TOUCH.PAN;
  695. this.touches.TWO = THREE.TOUCH.DOLLY_ROTATE;
  696. }
  697. }
  698. THREE.MapControls = MapControls;
  699. THREE.OrbitControls = OrbitControls;
  700. } )();