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- var test = require('tap').test;
- var dimensions = 2;
- var createQuadTree = require('../lib/codeGenerators/generateQuadTree')(dimensions);
- var Body = require('../lib/codeGenerators/generateCreateBody')(dimensions);
- var random = require('ngraph.random').random(42);
- test('insert and update update forces', function (t) {
- var tree = createQuadTree({}, random);
- var body = new Body();
- var clone = JSON.parse(JSON.stringify(body));
- tree.insertBodies([body]);
- tree.updateBodyForce(body);
- t.same(body, clone, 'The body should not be changed - there are no forces acting on it');
- t.end();
- });
- test('it can get root', function (t) {
- var tree = createQuadTree({}, random);
- var body = new Body();
- tree.insertBodies([body]);
- var root = tree.getRoot();
- t.ok(root, 'Root is present');
- t.equal(root.body, body, 'Body is initialized');
- t.end();
- });
- test('Two bodies repel each other', function (t) {
- var tree = createQuadTree({}, random);
- var bodyA = new Body(); bodyA.pos.x = 1; bodyA.pos.y = 0;
- var bodyB = new Body(); bodyB.pos.x = 2; bodyB.pos.y = 0;
- tree.insertBodies([bodyA, bodyB]);
- tree.updateBodyForce(bodyA);
- tree.updateBodyForce(bodyB);
- // based on our physical model construction forces should be equivalent, with
- // opposite sign:
- t.ok(bodyA.force.x + bodyB.force.x === 0, 'Forces should be same, with opposite sign');
- t.ok(bodyA.force.x !== 0, 'X-force for body A should not be zero');
- t.ok(bodyB.force.x !== 0, 'X-force for body B should not be zero');
- // On the other hand, our bodies should not move by Y axis:
- t.ok(bodyA.force.y === 0, 'Y-force for body A should be zero');
- t.ok(bodyB.force.y === 0, 'Y-force for body B should be zero');
- t.end();
- });
- test('Can handle two bodies at the same location', function (t) {
- var tree = createQuadTree({}, random);
- var bodyA = new Body();
- var bodyB = new Body();
- tree.insertBodies([bodyA, bodyB]);
- tree.updateBodyForce(bodyA);
- tree.updateBodyForce(bodyB);
- t.end();
- });
- test('it does not stuck', function(t) {
- var count = 60000;
- var bodies = [];
- for (var i = 0; i < count; ++i) {
- bodies.push(new Body(Math.random(), Math.random()));
- }
- var quadTree = createQuadTree({}, random);
- quadTree.insertBodies(bodies);
- bodies.forEach(function(body) {
- quadTree.updateBodyForce(body);
- });
- t.ok(1);
- t.end();
- });
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