three-render-objects.common.js 24 KB

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  1. 'use strict';
  2. var three$1 = require('three');
  3. var TrackballControls_js = require('three/examples/jsm/controls/TrackballControls.js');
  4. var OrbitControls_js = require('three/examples/jsm/controls/OrbitControls.js');
  5. var FlyControls_js = require('three/examples/jsm/controls/FlyControls.js');
  6. var EffectComposer_js = require('three/examples/jsm/postprocessing/EffectComposer.js');
  7. var RenderPass_js = require('three/examples/jsm/postprocessing/RenderPass.js');
  8. var polished = require('polished');
  9. var TWEEN = require('@tweenjs/tween.js');
  10. var accessorFn = require('accessor-fn');
  11. var Kapsule = require('kapsule');
  12. function _interopDefaultLegacy (e) { return e && typeof e === 'object' && 'default' in e ? e : { 'default': e }; }
  13. var TWEEN__default = /*#__PURE__*/_interopDefaultLegacy(TWEEN);
  14. var accessorFn__default = /*#__PURE__*/_interopDefaultLegacy(accessorFn);
  15. var Kapsule__default = /*#__PURE__*/_interopDefaultLegacy(Kapsule);
  16. function styleInject(css, ref) {
  17. if (ref === void 0) ref = {};
  18. var insertAt = ref.insertAt;
  19. if (!css || typeof document === 'undefined') {
  20. return;
  21. }
  22. var head = document.head || document.getElementsByTagName('head')[0];
  23. var style = document.createElement('style');
  24. style.type = 'text/css';
  25. if (insertAt === 'top') {
  26. if (head.firstChild) {
  27. head.insertBefore(style, head.firstChild);
  28. } else {
  29. head.appendChild(style);
  30. }
  31. } else {
  32. head.appendChild(style);
  33. }
  34. if (style.styleSheet) {
  35. style.styleSheet.cssText = css;
  36. } else {
  37. style.appendChild(document.createTextNode(css));
  38. }
  39. }
  40. var css_248z = ".scene-nav-info {\n bottom: 5px;\n width: 100%;\n text-align: center;\n color: slategrey;\n opacity: 0.7;\n font-size: 10px;\n}\n\n.scene-tooltip {\n color: lavender;\n font-size: 15px;\n}\n\n.scene-nav-info, .scene-tooltip {\n position: absolute;\n font-family: sans-serif;\n pointer-events: none;\n}\n\n.scene-container canvas:focus {\n outline: none;\n}";
  41. styleInject(css_248z);
  42. function _defineProperty(obj, key, value) {
  43. if (key in obj) {
  44. Object.defineProperty(obj, key, {
  45. value: value,
  46. enumerable: true,
  47. configurable: true,
  48. writable: true
  49. });
  50. } else {
  51. obj[key] = value;
  52. }
  53. return obj;
  54. }
  55. function _slicedToArray(arr, i) {
  56. return _arrayWithHoles(arr) || _iterableToArrayLimit(arr, i) || _unsupportedIterableToArray(arr, i) || _nonIterableRest();
  57. }
  58. function _toConsumableArray(arr) {
  59. return _arrayWithoutHoles(arr) || _iterableToArray(arr) || _unsupportedIterableToArray(arr) || _nonIterableSpread();
  60. }
  61. function _arrayWithoutHoles(arr) {
  62. if (Array.isArray(arr)) return _arrayLikeToArray(arr);
  63. }
  64. function _arrayWithHoles(arr) {
  65. if (Array.isArray(arr)) return arr;
  66. }
  67. function _iterableToArray(iter) {
  68. if (typeof Symbol !== "undefined" && iter[Symbol.iterator] != null || iter["@@iterator"] != null) return Array.from(iter);
  69. }
  70. function _iterableToArrayLimit(arr, i) {
  71. var _i = arr == null ? null : typeof Symbol !== "undefined" && arr[Symbol.iterator] || arr["@@iterator"];
  72. if (_i == null) return;
  73. var _arr = [];
  74. var _n = true;
  75. var _d = false;
  76. var _s, _e;
  77. try {
  78. for (_i = _i.call(arr); !(_n = (_s = _i.next()).done); _n = true) {
  79. _arr.push(_s.value);
  80. if (i && _arr.length === i) break;
  81. }
  82. } catch (err) {
  83. _d = true;
  84. _e = err;
  85. } finally {
  86. try {
  87. if (!_n && _i["return"] != null) _i["return"]();
  88. } finally {
  89. if (_d) throw _e;
  90. }
  91. }
  92. return _arr;
  93. }
  94. function _unsupportedIterableToArray(o, minLen) {
  95. if (!o) return;
  96. if (typeof o === "string") return _arrayLikeToArray(o, minLen);
  97. var n = Object.prototype.toString.call(o).slice(8, -1);
  98. if (n === "Object" && o.constructor) n = o.constructor.name;
  99. if (n === "Map" || n === "Set") return Array.from(o);
  100. if (n === "Arguments" || /^(?:Ui|I)nt(?:8|16|32)(?:Clamped)?Array$/.test(n)) return _arrayLikeToArray(o, minLen);
  101. }
  102. function _arrayLikeToArray(arr, len) {
  103. if (len == null || len > arr.length) len = arr.length;
  104. for (var i = 0, arr2 = new Array(len); i < len; i++) arr2[i] = arr[i];
  105. return arr2;
  106. }
  107. function _nonIterableSpread() {
  108. throw new TypeError("Invalid attempt to spread non-iterable instance.\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method.");
  109. }
  110. function _nonIterableRest() {
  111. throw new TypeError("Invalid attempt to destructure non-iterable instance.\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method.");
  112. }
  113. var three = window.THREE ? window.THREE // Prefer consumption from global THREE, if exists
  114. : {
  115. WebGLRenderer: three$1.WebGLRenderer,
  116. Scene: three$1.Scene,
  117. PerspectiveCamera: three$1.PerspectiveCamera,
  118. Raycaster: three$1.Raycaster,
  119. TextureLoader: three$1.TextureLoader,
  120. Vector2: three$1.Vector2,
  121. Vector3: three$1.Vector3,
  122. Box3: three$1.Box3,
  123. Color: three$1.Color,
  124. Mesh: three$1.Mesh,
  125. SphereGeometry: three$1.SphereGeometry,
  126. MeshBasicMaterial: three$1.MeshBasicMaterial,
  127. BackSide: three$1.BackSide,
  128. EventDispatcher: three$1.EventDispatcher,
  129. MOUSE: three$1.MOUSE,
  130. Quaternion: three$1.Quaternion,
  131. Spherical: three$1.Spherical,
  132. Clock: three$1.Clock
  133. };
  134. var threeRenderObjects = Kapsule__default['default']({
  135. props: {
  136. width: {
  137. "default": window.innerWidth,
  138. onChange: function onChange(width, state, prevWidth) {
  139. isNaN(width) && (state.width = prevWidth);
  140. }
  141. },
  142. height: {
  143. "default": window.innerHeight,
  144. onChange: function onChange(height, state, prevHeight) {
  145. isNaN(height) && (state.height = prevHeight);
  146. }
  147. },
  148. backgroundColor: {
  149. "default": '#000011'
  150. },
  151. backgroundImageUrl: {},
  152. onBackgroundImageLoaded: {},
  153. showNavInfo: {
  154. "default": true
  155. },
  156. skyRadius: {
  157. "default": 50000
  158. },
  159. objects: {
  160. "default": []
  161. },
  162. enablePointerInteraction: {
  163. "default": true,
  164. onChange: function onChange(_, state) {
  165. // Reset hover state
  166. state.hoverObj = null;
  167. if (state.toolTipElem) state.toolTipElem.innerHTML = '';
  168. },
  169. triggerUpdate: false
  170. },
  171. lineHoverPrecision: {
  172. "default": 1,
  173. triggerUpdate: false
  174. },
  175. hoverOrderComparator: {
  176. "default": function _default() {
  177. return -1;
  178. },
  179. triggerUpdate: false
  180. },
  181. // keep existing order by default
  182. hoverFilter: {
  183. "default": function _default() {
  184. return true;
  185. },
  186. triggerUpdate: false
  187. },
  188. // exclude objects from interaction
  189. tooltipContent: {
  190. triggerUpdate: false
  191. },
  192. hoverDuringDrag: {
  193. "default": false,
  194. triggerUpdate: false
  195. },
  196. clickAfterDrag: {
  197. "default": false,
  198. triggerUpdate: false
  199. },
  200. onHover: {
  201. "default": function _default() {},
  202. triggerUpdate: false
  203. },
  204. onClick: {
  205. "default": function _default() {},
  206. triggerUpdate: false
  207. },
  208. onRightClick: {
  209. triggerUpdate: false
  210. }
  211. },
  212. methods: {
  213. tick: function tick(state) {
  214. if (state.initialised) {
  215. state.controls.update && state.controls.update(state.clock.getDelta()); // timedelta is required for fly controls
  216. state.postProcessingComposer ? state.postProcessingComposer.render() // if using postprocessing, switch the output to it
  217. : state.renderer.render(state.scene, state.camera);
  218. state.extraRenderers.forEach(function (r) {
  219. return r.render(state.scene, state.camera);
  220. });
  221. if (state.enablePointerInteraction) {
  222. // Update tooltip and trigger onHover events
  223. var topObject = null;
  224. if (state.hoverDuringDrag || !state.isPointerDragging) {
  225. var intersects = this.intersectingObjects(state.pointerPos.x, state.pointerPos.y).filter(function (d) {
  226. return state.hoverFilter(d.object);
  227. }).sort(function (a, b) {
  228. return state.hoverOrderComparator(a.object, b.object);
  229. });
  230. var topIntersect = intersects.length ? intersects[0] : null;
  231. topObject = topIntersect ? topIntersect.object : null;
  232. state.intersectionPoint = topIntersect ? topIntersect.point : null;
  233. }
  234. if (topObject !== state.hoverObj) {
  235. state.onHover(topObject, state.hoverObj);
  236. state.toolTipElem.innerHTML = topObject ? accessorFn__default['default'](state.tooltipContent)(topObject) || '' : '';
  237. state.hoverObj = topObject;
  238. }
  239. }
  240. TWEEN__default['default'].update(); // update camera animation tweens
  241. }
  242. return this;
  243. },
  244. getPointerPos: function getPointerPos(state) {
  245. var _state$pointerPos = state.pointerPos,
  246. x = _state$pointerPos.x,
  247. y = _state$pointerPos.y;
  248. return {
  249. x: x,
  250. y: y
  251. };
  252. },
  253. cameraPosition: function cameraPosition(state, position, lookAt, transitionDuration) {
  254. var camera = state.camera; // Setter
  255. if (position && state.initialised) {
  256. var finalPos = position;
  257. var finalLookAt = lookAt || {
  258. x: 0,
  259. y: 0,
  260. z: 0
  261. };
  262. if (!transitionDuration) {
  263. // no animation
  264. setCameraPos(finalPos);
  265. setLookAt(finalLookAt);
  266. } else {
  267. var camPos = Object.assign({}, camera.position);
  268. var camLookAt = getLookAt();
  269. new TWEEN__default['default'].Tween(camPos).to(finalPos, transitionDuration).easing(TWEEN__default['default'].Easing.Quadratic.Out).onUpdate(setCameraPos).start(); // Face direction in 1/3rd of time
  270. new TWEEN__default['default'].Tween(camLookAt).to(finalLookAt, transitionDuration / 3).easing(TWEEN__default['default'].Easing.Quadratic.Out).onUpdate(setLookAt).start();
  271. }
  272. return this;
  273. } // Getter
  274. return Object.assign({}, camera.position, {
  275. lookAt: getLookAt()
  276. }); //
  277. function setCameraPos(pos) {
  278. var x = pos.x,
  279. y = pos.y,
  280. z = pos.z;
  281. if (x !== undefined) camera.position.x = x;
  282. if (y !== undefined) camera.position.y = y;
  283. if (z !== undefined) camera.position.z = z;
  284. }
  285. function setLookAt(lookAt) {
  286. state.controls.target = new three.Vector3(lookAt.x, lookAt.y, lookAt.z);
  287. }
  288. function getLookAt() {
  289. return Object.assign(new three.Vector3(0, 0, -1000).applyQuaternion(camera.quaternion).add(camera.position));
  290. }
  291. },
  292. zoomToFit: function zoomToFit(state) {
  293. var transitionDuration = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : 0;
  294. var padding = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : 10;
  295. for (var _len = arguments.length, bboxArgs = new Array(_len > 3 ? _len - 3 : 0), _key = 3; _key < _len; _key++) {
  296. bboxArgs[_key - 3] = arguments[_key];
  297. }
  298. return this.fitToBbox(this.getBbox.apply(this, bboxArgs), transitionDuration, padding);
  299. },
  300. fitToBbox: function fitToBbox(state, bbox) {
  301. var transitionDuration = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : 0;
  302. var padding = arguments.length > 3 && arguments[3] !== undefined ? arguments[3] : 10;
  303. // based on https://discourse.threejs.org/t/camera-zoom-to-fit-object/936/24
  304. var camera = state.camera;
  305. if (bbox) {
  306. var center = new three.Vector3(0, 0, 0); // reset camera aim to center
  307. var maxBoxSide = Math.max.apply(Math, _toConsumableArray(Object.entries(bbox).map(function (_ref) {
  308. var _ref2 = _slicedToArray(_ref, 2),
  309. coordType = _ref2[0],
  310. coords = _ref2[1];
  311. return Math.max.apply(Math, _toConsumableArray(coords.map(function (c) {
  312. return Math.abs(center[coordType] - c);
  313. })));
  314. }))) * 2; // find distance that fits whole bbox within padded fov
  315. var paddedFov = (1 - padding * 2 / state.height) * camera.fov;
  316. var fitHeightDistance = maxBoxSide / Math.atan(paddedFov * Math.PI / 180);
  317. var fitWidthDistance = fitHeightDistance / camera.aspect;
  318. var distance = Math.max(fitHeightDistance, fitWidthDistance);
  319. if (distance > 0) {
  320. var newCameraPosition = center.clone().sub(camera.position).normalize().multiplyScalar(-distance);
  321. this.cameraPosition(newCameraPosition, center, transitionDuration);
  322. }
  323. }
  324. return this;
  325. },
  326. getBbox: function getBbox(state) {
  327. var objFilter = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : function () {
  328. return true;
  329. };
  330. var box = new three.Box3(new three.Vector3(0, 0, 0), new three.Vector3(0, 0, 0));
  331. var objs = state.objects.filter(objFilter);
  332. if (!objs.length) return null;
  333. objs.forEach(function (obj) {
  334. return box.expandByObject(obj);
  335. }); // extract global x,y,z min/max
  336. return Object.assign.apply(Object, _toConsumableArray(['x', 'y', 'z'].map(function (c) {
  337. return _defineProperty({}, c, [box.min[c], box.max[c]]);
  338. })));
  339. },
  340. getScreenCoords: function getScreenCoords(state, x, y, z) {
  341. var vec = new three.Vector3(x, y, z);
  342. vec.project(this.camera()); // project to the camera plane
  343. return {
  344. // align relative pos to canvas dimensions
  345. x: (vec.x + 1) * state.width / 2,
  346. y: -(vec.y - 1) * state.height / 2
  347. };
  348. },
  349. getSceneCoords: function getSceneCoords(state, screenX, screenY) {
  350. var distance = arguments.length > 3 && arguments[3] !== undefined ? arguments[3] : 0;
  351. var relCoords = new three.Vector2(screenX / state.width * 2 - 1, -(screenY / state.height) * 2 + 1);
  352. var raycaster = new three.Raycaster();
  353. raycaster.setFromCamera(relCoords, state.camera);
  354. return Object.assign({}, raycaster.ray.at(distance, new three.Vector3()));
  355. },
  356. intersectingObjects: function intersectingObjects(state, x, y) {
  357. var relCoords = new three.Vector2(x / state.width * 2 - 1, -(y / state.height) * 2 + 1);
  358. var raycaster = new three.Raycaster();
  359. raycaster.params.Line.threshold = state.lineHoverPrecision; // set linePrecision
  360. raycaster.setFromCamera(relCoords, state.camera);
  361. return raycaster.intersectObjects(state.objects, true);
  362. },
  363. renderer: function renderer(state) {
  364. return state.renderer;
  365. },
  366. scene: function scene(state) {
  367. return state.scene;
  368. },
  369. camera: function camera(state) {
  370. return state.camera;
  371. },
  372. postProcessingComposer: function postProcessingComposer(state) {
  373. return state.postProcessingComposer;
  374. },
  375. controls: function controls(state) {
  376. return state.controls;
  377. },
  378. tbControls: function tbControls(state) {
  379. return state.controls;
  380. } // to be deprecated
  381. },
  382. stateInit: function stateInit() {
  383. return {
  384. scene: new three.Scene(),
  385. camera: new three.PerspectiveCamera(),
  386. clock: new three.Clock()
  387. };
  388. },
  389. init: function init(domNode, state) {
  390. var _ref4 = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : {},
  391. _ref4$controlType = _ref4.controlType,
  392. controlType = _ref4$controlType === void 0 ? 'trackball' : _ref4$controlType,
  393. _ref4$rendererConfig = _ref4.rendererConfig,
  394. rendererConfig = _ref4$rendererConfig === void 0 ? {} : _ref4$rendererConfig,
  395. _ref4$extraRenderers = _ref4.extraRenderers,
  396. extraRenderers = _ref4$extraRenderers === void 0 ? [] : _ref4$extraRenderers,
  397. _ref4$waitForLoadComp = _ref4.waitForLoadComplete,
  398. waitForLoadComplete = _ref4$waitForLoadComp === void 0 ? true : _ref4$waitForLoadComp;
  399. // Wipe DOM
  400. domNode.innerHTML = ''; // Add relative container
  401. domNode.appendChild(state.container = document.createElement('div'));
  402. state.container.className = 'scene-container';
  403. state.container.style.position = 'relative'; // Add nav info section
  404. state.container.appendChild(state.navInfo = document.createElement('div'));
  405. state.navInfo.className = 'scene-nav-info';
  406. state.navInfo.textContent = {
  407. orbit: 'Left-click: rotate, Mouse-wheel/middle-click: zoom, Right-click: pan',
  408. trackball: 'Left-click: rotate, Mouse-wheel/middle-click: zoom, Right-click: pan',
  409. fly: 'WASD: move, R|F: up | down, Q|E: roll, up|down: pitch, left|right: yaw'
  410. }[controlType] || '';
  411. state.navInfo.style.display = state.showNavInfo ? null : 'none'; // Setup tooltip
  412. state.toolTipElem = document.createElement('div');
  413. state.toolTipElem.classList.add('scene-tooltip');
  414. state.container.appendChild(state.toolTipElem); // Capture pointer coords on move or touchstart
  415. state.pointerPos = new three.Vector2();
  416. state.pointerPos.x = -2; // Initialize off canvas
  417. state.pointerPos.y = -2;
  418. ['pointermove', 'pointerdown'].forEach(function (evType) {
  419. return state.container.addEventListener(evType, function (ev) {
  420. // track click state
  421. evType === 'pointerdown' && (state.isPointerPressed = true); // detect point drag
  422. !state.isPointerDragging && ev.type === 'pointermove' && (ev.pressure > 0 || state.isPointerPressed) // ev.pressure always 0 on Safari, so we used the isPointerPressed tracker
  423. && (ev.pointerType !== 'touch' || ev.movementX === undefined || [ev.movementX, ev.movementY].some(function (m) {
  424. return Math.abs(m) > 1;
  425. })) // relax drag trigger sensitivity on touch events
  426. && (state.isPointerDragging = true);
  427. if (state.enablePointerInteraction) {
  428. // update the pointer pos
  429. var offset = getOffset(state.container);
  430. state.pointerPos.x = ev.pageX - offset.left;
  431. state.pointerPos.y = ev.pageY - offset.top; // Move tooltip
  432. state.toolTipElem.style.top = "".concat(state.pointerPos.y, "px");
  433. state.toolTipElem.style.left = "".concat(state.pointerPos.x, "px");
  434. state.toolTipElem.style.transform = "translate(-".concat(state.pointerPos.x / state.width * 100, "%, 21px)"); // adjust horizontal position to not exceed canvas boundaries
  435. }
  436. function getOffset(el) {
  437. var rect = el.getBoundingClientRect(),
  438. scrollLeft = window.pageXOffset || document.documentElement.scrollLeft,
  439. scrollTop = window.pageYOffset || document.documentElement.scrollTop;
  440. return {
  441. top: rect.top + scrollTop,
  442. left: rect.left + scrollLeft
  443. };
  444. }
  445. }, {
  446. passive: true
  447. });
  448. }); // Handle click events on objs
  449. state.container.addEventListener('pointerup', function (ev) {
  450. state.isPointerPressed = false;
  451. if (state.isPointerDragging) {
  452. state.isPointerDragging = false;
  453. if (!state.clickAfterDrag) return; // don't trigger onClick after pointer drag (camera motion via controls)
  454. }
  455. requestAnimationFrame(function () {
  456. // trigger click events asynchronously, to allow hoverObj to be set (on frame)
  457. if (ev.button === 0) {
  458. // left-click
  459. state.onClick(state.hoverObj || null, ev, state.intersectionPoint); // trigger background clicks with null
  460. }
  461. if (ev.button === 2 && state.onRightClick) {
  462. // right-click
  463. state.onRightClick(state.hoverObj || null, ev, state.intersectionPoint);
  464. }
  465. });
  466. }, {
  467. passive: true,
  468. capture: true
  469. }); // use capture phase to prevent propagation blocking from controls (specifically for fly)
  470. state.container.addEventListener('contextmenu', function (ev) {
  471. if (state.onRightClick) ev.preventDefault(); // prevent default contextmenu behavior and allow pointerup to fire instead
  472. }); // Setup renderer, camera and controls
  473. state.renderer = new three.WebGLRenderer(Object.assign({
  474. antialias: true,
  475. alpha: true
  476. }, rendererConfig));
  477. state.renderer.setPixelRatio(Math.min(2, window.devicePixelRatio)); // clamp device pixel ratio
  478. state.container.appendChild(state.renderer.domElement); // Setup extra renderers
  479. state.extraRenderers = extraRenderers;
  480. state.extraRenderers.forEach(function (r) {
  481. // overlay them on top of main renderer
  482. r.domElement.style.position = 'absolute';
  483. r.domElement.style.top = '0px';
  484. r.domElement.style.pointerEvents = 'none';
  485. state.container.appendChild(r.domElement);
  486. }); // configure post-processing composer
  487. state.postProcessingComposer = new EffectComposer_js.EffectComposer(state.renderer);
  488. state.postProcessingComposer.addPass(new RenderPass_js.RenderPass(state.scene, state.camera)); // render scene as first pass
  489. // configure controls
  490. state.controls = new {
  491. trackball: TrackballControls_js.TrackballControls,
  492. orbit: OrbitControls_js.OrbitControls,
  493. fly: FlyControls_js.FlyControls
  494. }[controlType](state.camera, state.renderer.domElement);
  495. if (controlType === 'fly') {
  496. state.controls.movementSpeed = 300;
  497. state.controls.rollSpeed = Math.PI / 6;
  498. state.controls.dragToLook = true;
  499. }
  500. if (controlType === 'trackball' || controlType === 'orbit') {
  501. state.controls.minDistance = 0.1;
  502. state.controls.maxDistance = state.skyRadius;
  503. state.controls.addEventListener('start', function () {
  504. state.controlsEngaged = true;
  505. });
  506. state.controls.addEventListener('change', function () {
  507. if (state.controlsEngaged) {
  508. state.controlsDragging = true;
  509. }
  510. });
  511. state.controls.addEventListener('end', function () {
  512. state.controlsEngaged = false;
  513. state.controlsDragging = false;
  514. });
  515. }
  516. [state.renderer, state.postProcessingComposer].concat(_toConsumableArray(state.extraRenderers)).forEach(function (r) {
  517. return r.setSize(state.width, state.height);
  518. });
  519. state.camera.aspect = state.width / state.height;
  520. state.camera.updateProjectionMatrix();
  521. state.camera.position.z = 1000; // add sky
  522. state.scene.add(state.skysphere = new three.Mesh());
  523. state.skysphere.visible = false;
  524. state.loadComplete = state.scene.visible = !waitForLoadComplete;
  525. window.scene = state.scene;
  526. },
  527. update: function update(state, changedProps) {
  528. // resize canvas
  529. if (state.width && state.height && (changedProps.hasOwnProperty('width') || changedProps.hasOwnProperty('height'))) {
  530. state.container.style.width = state.width;
  531. state.container.style.height = state.height;
  532. [state.renderer, state.postProcessingComposer].concat(_toConsumableArray(state.extraRenderers)).forEach(function (r) {
  533. return r.setSize(state.width, state.height);
  534. });
  535. state.camera.aspect = state.width / state.height;
  536. state.camera.updateProjectionMatrix();
  537. }
  538. if (changedProps.hasOwnProperty('skyRadius') && state.skyRadius) {
  539. state.controls.hasOwnProperty('maxDistance') && changedProps.skyRadius && (state.controls.maxDistance = state.skyRadius);
  540. state.camera.far = state.skyRadius * 2.5;
  541. state.camera.updateProjectionMatrix();
  542. state.skysphere.geometry = new three.SphereGeometry(state.skyRadius);
  543. }
  544. if (changedProps.hasOwnProperty('backgroundColor')) {
  545. var alpha = polished.parseToRgb(state.backgroundColor).alpha;
  546. if (alpha === undefined) alpha = 1;
  547. state.renderer.setClearColor(new three.Color(polished.opacify(1, state.backgroundColor)), alpha);
  548. }
  549. if (changedProps.hasOwnProperty('backgroundImageUrl')) {
  550. if (!state.backgroundImageUrl) {
  551. state.skysphere.visible = false;
  552. state.skysphere.material.map = null;
  553. !state.loadComplete && finishLoad();
  554. } else {
  555. new three.TextureLoader().load(state.backgroundImageUrl, function (texture) {
  556. state.skysphere.material = new three.MeshBasicMaterial({
  557. map: texture,
  558. side: three.BackSide
  559. });
  560. state.skysphere.visible = true; // triggered when background image finishes loading (asynchronously to allow 1 frame to load texture)
  561. state.onBackgroundImageLoaded && setTimeout(state.onBackgroundImageLoaded);
  562. !state.loadComplete && finishLoad();
  563. });
  564. }
  565. }
  566. changedProps.hasOwnProperty('showNavInfo') && (state.navInfo.style.display = state.showNavInfo ? null : 'none');
  567. if (changedProps.hasOwnProperty('objects')) {
  568. (changedProps.objects || []).forEach(function (obj) {
  569. return state.scene.remove(obj);
  570. }); // Clear the place
  571. state.objects.forEach(function (obj) {
  572. return state.scene.add(obj);
  573. }); // Add to scene
  574. } //
  575. function finishLoad() {
  576. state.loadComplete = state.scene.visible = true;
  577. }
  578. }
  579. });
  580. module.exports = threeRenderObjects;